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Forum Index : Microcontroller and PC projects : PicoMiteVGA + CMM2: Lazer Cycle game
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Author | Message | ||||
thwill![]() Guru ![]() Joined: 16/09/2019 Location: United KingdomPosts: 4311 |
OK, I think Mick's comment is "irrelevant" ![]() Just to be clear, is the behaviour that: 1. If NES controllers and ATARI joysticks are uncommented then it "hangs" 2. If the NES controllers are commented and the ATARI joysticks are uncommented then it reports the GP15 error - though I thought I was suppressing errors from the controllers using ON ERROR IGNORE. If that's the case then the game thinks that one of the (missing) NES controllers is holding A, B or START down (low) and is hung waiting for it to be released. Probably enabling software PULLUPS on GP1 and GP4 would workaround that. Which specific PCB is this, I may have to invest further ![]() Best wishes, Tom Edited 2023-04-17 22:17 by thwill MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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Volhout Guru ![]() Joined: 05/03/2018 Location: NetherlandsPosts: 5091 |
Hi Tom, Items 1/ and 2/ are well formulated. This is exectly what I see. This is the PCB: Peter's 1.7 VGA picomite design It has all pins used except GP0...GP5, GP22, GP26,27,28 and these are open pins (no pullup/pulldown) Volhout Edited 2023-04-18 05:16 by Volhout PicomiteVGA PETSCII ROBOTS |
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stanleyella![]() Guru ![]() Joined: 25/06/2022 Location: United KingdomPosts: 2567 |
I used a touch screen for the buttons. ps always hated atari joysticks They were hits. ![]() Edited 2023-04-18 07:00 by stanleyella |
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thwill![]() Guru ![]() Joined: 16/09/2019 Location: United KingdomPosts: 4311 |
OK, did you have to comment out the ON ERROR IGNORE line in ctrl.poll_single%() to get it to display the GP15 error ? I think Peter sent me (an earlier version of) that PCB, but is seems to have gone AWOL, no doubt it will turn up in a couple of years to perplex me. Best wishes, Tom MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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