![]() |
Forum Index : Microcontroller and PC projects : Picomite VGA Gems 'n' Rocks
![]() ![]() |
|||||
Author | Message | ||||
Martin H.![]() Guru ![]() Joined: 04/06/2022 Location: GermanyPosts: 1197 |
Thank you Daniel ![]() 'no comment |
||||
Martin H.![]() Guru ![]() Joined: 04/06/2022 Location: GermanyPosts: 1197 |
V1.01 some fixes and some small changes. *Missing Gem count and Score at start was an issue, (fixed it) *Redifined 3 Chars (^| and \) to symbols so the small Icons now appear in the bottom line. *The use of GP14 has been commented out so that it is free for other purposes GNR.zip (its just the Bas file, so just replace it in the GemsNRocks Folder) ![]() Cheers Mart!n Edited 2024-05-27 17:14 by Martin H. 'no comment |
||||
thwill![]() Guru ![]() Joined: 16/09/2019 Location: United KingdomPosts: 4252 |
Thanks Martin, looks good. Tom MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
||||
thwill![]() Guru ![]() Joined: 16/09/2019 Location: United KingdomPosts: 4252 |
> Looks good ... Famous last words ... which PicoMite firmware are you using Martin? When I try to run it with 5.08 on the Game*Mite it does an "Invalid address - resetting" when trying to play the modfile. Best wishes, Tom Edited 2024-05-28 01:50 by thwill MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
||||
Martin H.![]() Guru ![]() Joined: 04/06/2022 Location: GermanyPosts: 1197 |
Hi tom I ve made the Changes on MMB4W but just tested successfully tested on my Game*Mite, that's why i have no idea why it doesn't work for you. My settings: I have changed the MOD file from the beta to the final version (added one Sample), please make sure that you use all files from the release version. Good Luck Martin Edited 2024-05-28 02:57 by Martin H. 'no comment |
||||
thwill![]() Guru ![]() Joined: 16/09/2019 Location: United KingdomPosts: 4252 |
Thanks Martin, It seems likely the problem was caused by my using too long file paths (> 63 chars). I believe I am using the latest .mod file. Thanks again, Tom MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
||||
mace Newbie ![]() Joined: 04/03/2023 Location: FinlandPosts: 9 |
![]() I guess the 3 rocks are supposed to roll down like in the original BD? |
||||
Volhout Guru ![]() Joined: 05/03/2018 Location: NetherlandsPosts: 4914 |
Martin, Really nice game. I am learning how to kill butterflies (3rd level).... Running VGA on 50900rc3. The only thing I would improve on is the 2 start screens. Despite the fact that dithering gave a fast solution to get these in 16 color, it is a bit of a grainy picture (especially on a large VGA screen). Maybe some manual coloring would have given a less dithered picture. Much like the Petsky screens that you did Martin. Volhout Edited 2024-05-28 04:16 by Volhout PicomiteVGA PETSCII ROBOTS |
||||
Martin H.![]() Guru ![]() Joined: 04/06/2022 Location: GermanyPosts: 1197 |
as long as they lie on dirt, they dont fall.Conversely, it means that a rock falls diagonally if there is another rock or gem underneath it and the diagonal path is clear. This is no different to Boulderdash versions i played. It also doesn't claim to be a Boulderdash clone (different tiles, levels, sprites and music) but a game based on the principle of Boulderdash. So if something works differently than in Boulderdash, then that's how it is ![]() Cheers Martin Edited 2024-05-28 04:40 by Martin H. 'no comment |
||||
Martin H.![]() Guru ![]() Joined: 04/06/2022 Location: GermanyPosts: 1197 |
The customization and editing of the home screen and Tiles of Petsciirobots took days until I was satisfied. Not coherent but if I count the time. I have a lot to do privately at the moment, so unfortunately my time is limited. Programming is more like therapy and distraction for me at the moment. Maybe later, if/when everything is back to normal. Cheers Martin Edited 2024-05-28 05:18 by Martin H. 'no comment |
||||
![]() ![]() |
![]() |
![]() |
The Back Shed's forum code is written, and hosted, in Australia. | © JAQ Software 2025 |