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Forum Index : Microcontroller and PC projects : PicoVaders

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Author Message
Martin H.

Guru

Joined: 04/06/2022
Location: Germany
Posts: 1193
Posted: 09:47am 08 Jul 2022
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  thwill said  Martin,

At some future point it is possible I might make a free compilation of games/programs for the PicoGAME VGA downloadable from https://github.com/thwill1000/pico-game-vga. Can I have your permission to include PicoVaders ?

Thanks,

Tom

Hi Tom
I would be glad if you do that. Permission officially granted.
Chears
Martin
'no comment
 
Martin H.

Guru

Joined: 04/06/2022
Location: Germany
Posts: 1193
Posted: 01:13pm 08 Jul 2022
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  Volhout said  
But picovaders has no screen artefacts (not that I know of), not even at 126MHz ARM clock (the slowest). It simply is a well made game (Compliments to Martin).

And the 1.6ms for scanning a controller is peanuts in the gameplay.

Volhout


Hi Harm,
thank you.. it was one of my goals to make the Game playable at normal (slow) speed.
There is still a PAUSE Command in the Main loop to keep it smooth. This is due to the fact that some Sub-routines take different time, depending on their events.
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PilotPirx

Regular Member

Joined: 03/11/2020
Location: Germany
Posts: 96
Posted: 06:05pm 26 Jan 2023
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PicoVaders now with fast keyboard input.
Moving of player stops when firing.

I used this code for keyboard:

ON PS2 kbd

Sub Move_Player
 if(inp=1)then
    if(m=57451)then k$=CHR$(130)
    if(m=57460)THEN k$=CHR$(131)
    if(m=41)THEN k$=" "
    inp=0
  EndIf

.
.
Sub kbd
 m=MM.Info(PS2)
 inp=1
End Sub'

Have fun,
Peter


PicoVaders11.zip
 
Amnesie
Guru

Joined: 30/06/2020
Location: Germany
Posts: 529
Posted: 06:38pm 26 Jan 2023
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Really cool, that's a lot of fun! YEHAA  

Greetings
Daniel
 
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