![]() |
Forum Index : Microcontroller and PC projects : PicoVaders
![]() ![]() |
|||||
Author | Message | ||||
Martin H.![]() Guru ![]() Joined: 04/06/2022 Location: GermanyPosts: 1193 |
Hi Tom I would be glad if you do that. Permission officially granted. Chears Martin 'no comment |
||||
Martin H.![]() Guru ![]() Joined: 04/06/2022 Location: GermanyPosts: 1193 |
Hi Harm, thank you.. it was one of my goals to make the Game playable at normal (slow) speed. There is still a PAUSE Command in the Main loop to keep it smooth. This is due to the fact that some Sub-routines take different time, depending on their events. 'no comment |
||||
PilotPirx![]() Regular Member ![]() Joined: 03/11/2020 Location: GermanyPosts: 96 |
PicoVaders now with fast keyboard input. Moving of player stops when firing. I used this code for keyboard: ON PS2 kbd Sub Move_Player if(inp=1)then if(m=57451)then k$=CHR$(130) if(m=57460)THEN k$=CHR$(131) if(m=41)THEN k$=" " inp=0 EndIf . . Sub kbd m=MM.Info(PS2) inp=1 End Sub' Have fun, Peter PicoVaders11.zip |
||||
Amnesie Guru ![]() Joined: 30/06/2020 Location: GermanyPosts: 529 |
Really cool, that's a lot of fun! YEHAA ![]() Greetings Daniel |
||||
![]() ![]() |
![]() |
![]() |
The Back Shed's forum code is written, and hosted, in Australia. | © JAQ Software 2025 |