Home
JAQForum Ver 24.01
Log In or Join  
Active Topics
Local Time 06:48 14 Nov 2025 Privacy Policy
Jump to

Notice. New forum software under development. It's going to miss a few functions and look a bit ugly for a while, but I'm working on it full time now as the old forum was too unstable. Couple days, all good. If you notice any issues, please contact me.

Forum Index : Microcontroller and PC projects : Colour Maximite Beta Testers

     Page 5 of 6    
Author Message
boss

Senior Member

Joined: 19/08/2011
Location: Canada
Posts: 268
Posted: 12:26pm 14 Aug 2012
Copy link to clipboard 
Print this post

Hello Rob,

here is it. The original picture has 3+ MB and is enlosed as zip file. Yes I decided to use a small heatsink to lower CPU temperature, the reason is a future plan for overclocking the chip.


2012-08-14_222145_P1020486.zip




Best regards
boss
 
paceman
Guru

Joined: 07/10/2011
Location: Australia
Posts: 1329
Posted: 09:32pm 14 Aug 2012
Copy link to clipboard 
Print this post

  boss said   Greetings from Canada,
Especially for SD card, it means the shorter connection is the more reliable the function will be. Finally I found both modules (RTC+SD) suitable to be installed under the UBW board (see picture). All modules are available on Ebay. And it works like charm.

http://www.ebay.ca/itm/DS1307-Based-Real-Time-Clock-Arduino- I2C-Tiny-Size-20x20mm-Any-uControl-/330778120169?pt=LH_Defau ltDomain_0&hash=item4d03e98fe9

Reagards
boss


Hi Boss,
Your e-bay link has the RTC available but not the SD card. Do you have a separate link for that or have they sold out maybe?
Greg
 
darthmite

Senior Member

Joined: 20/11/2011
Location: France
Posts: 240
Posted: 11:21pm 14 Aug 2012
Copy link to clipboard 
Print this post

  paceman said  

Hi Boss,
Your e-bay link has the RTC available but not the SD card. Do you have a separate link for that or have they sold out maybe?
Greg


Hi ,
You don't need this Greg , everything will be on-board in the
ColourMM
If you use a UBW32 board then just the SD card is needed , the RTC is
optional and it will not freeze your MM if not present.

Cheers.

Darth.
Edited by darthmite 2012-08-16
Theory is when we know everything but nothing work ...
Practice is when everything work but no one know why ;)
 
boss

Senior Member

Joined: 19/08/2011
Location: Canada
Posts: 268
Posted: 03:10am 15 Aug 2012
Copy link to clipboard 
Print this post

Hi Greg,

here is link for SD card module.

http://www.ebay.ca/itm/150871163914?_trksid=p5197.c0.m619

The SD module is made in Poland and price around $6 + $4 for shipping.

RTC is not necesary as darthmite mentioned but is is handy to have it.

Regards
boss
 
paceman
Guru

Joined: 07/10/2011
Location: Australia
Posts: 1329
Posted: 05:06am 15 Aug 2012
Copy link to clipboard 
Print this post

  darthmite said  
Hi ,
You don't need this Greg , everything will be on-board in the
ColourMM
If you use a UBW32 board then just the SD card is needed , the RTC is
optional and it will not freeze your MM if not present.
Cheers.
Darth.

Hi Darth,
Yes, I saw from Geoff's comments that that would be the case and like Nick I'm really looking forward to the Sept SC issue! I'm thinking ahead though to what I'd use for embedded future projects, hence the interest.

Cheers, Greg
 
paceman
Guru

Joined: 07/10/2011
Location: Australia
Posts: 1329
Posted: 05:08am 15 Aug 2012
Copy link to clipboard 
Print this post

  boss said   Hi Greg,

here is link for SD card module.

http://www.ebay.ca/itm/150871163914?_trksid=p5197.c0.m619

The SD module is made in Poland and price around $6 + $4 for shipping.

RTC is not necesary as darthmite mentioned but is is handy to have it.

Regards
boss

Thanks Boss - I'll check it out.

Greg
 
darthmite

Senior Member

Joined: 20/11/2011
Location: France
Posts: 240
Posted: 07:56am 15 Aug 2012
Copy link to clipboard 
Print this post

Hi ...
cost less here
sd card adapter

Darth.

Theory is when we know everything but nothing work ...
Practice is when everything work but no one know why ;)
 
MicroBlocks

Guru

Joined: 12/05/2012
Location: Thailand
Posts: 2209
Posted: 09:36am 15 Aug 2012
Copy link to clipboard 
Print this post

You can't beat my price :)

Bought a 4GB microsd and got the sd adapter for free.
Just soldered some wires on it for breadboarding.
Works great.

Microblocks. Build with logic.
 
boss

Senior Member

Joined: 19/08/2011
Location: Canada
Posts: 268
Posted: 10:19am 15 Aug 2012
Copy link to clipboard 
Print this post

Hi Darthmite,

this SD adapter and this is not suitabble under the UBW installation because of dimensions. See

:





Regards
boss
 
darthmite

Senior Member

Joined: 20/11/2011
Location: France
Posts: 240
Posted: 11:57am 15 Aug 2012
Copy link to clipboard 
Print this post

Too bad , i have think it will help
TZAdvantage i feel stupid , i have some of this adapters
at home and i never get the idea to solder them directly !
Anyway it's a very good idea and very fast to do for a board
you made in hurry

Cheers.

Darth.

Theory is when we know everything but nothing work ...
Practice is when everything work but no one know why ;)
 
isochronic
Guru

Joined: 21/01/2012
Location: Australia
Posts: 689
Posted: 07:05pm 15 Aug 2012
Copy link to clipboard 
Print this post

  Nick said   My suggestion would be an external PC/MAC compiler that takes the MMBASIC source and generates Pic32 assembler (compiled) code.

Nick


Just a thought re compiling (going back a bit) - there used to be public-source Basic-to-C translators ...might be worth adapting one ? Then the output C could be compiled with MPLAB etc.. It would not be perfect. I guess it depends how much MM specific code must be added, resource sizing and so on
cheers
 
vasi

Guru

Joined: 23/03/2007
Location: Romania
Posts: 1697
Posted: 09:16pm 15 Aug 2012
Copy link to clipboard 
Print this post

I understand mikroBasic for PIC32 is not MMBasic but generates PIC32 native code already. I know is not free but it is also not expensive and you get the license for your entire life.

But this is not the point. Is not so useful if you start wasting your microcontroller e/w cycles. And, if you came to this point, then, why not just using StickOS Basic (which, apart of being fast, it provide also equivalent C functions so, your final program can be compiled in C32 - design and test in Basic, then compile in C if you want even greater speed)? If you intend to use your PIC32 board for one big project, then this is the right path (burning the flash).

But if you intend to use it as a laboratory board, then an interpreter is the way to go. But for MMBasic, to be as fast as StickOS Basic, it needs that pseudo-compilation.Edited by vasi 2012-08-17
Hobbit name: Togo Toadfoot of Frogmorton
Elvish name: Mablung Miriel
Beyound Arduino Lang
 
bigmik

Guru

Joined: 20/06/2011
Location: Australia
Posts: 2971
Posted: 11:16pm 15 Aug 2012
Copy link to clipboard 
Print this post

Hi all,

Can anyone please tell me what wiring is needed to get a UBW32 upto.a maxed up ColorMM?

Obviously the main points are the SD card wiring and VGA and k/b but I am also interested in knowing the pin order on the 26 way header.

Or is all this information trade secret untill SC comes out next month?

Regards,

Mick
Mick's uMite Stuff can be found >>> HERE (Kindly hosted by Dontronics) <<<
 
MicroBlocks

Guru

Joined: 12/05/2012
Location: Thailand
Posts: 2209
Posted: 11:47pm 15 Aug 2012
Copy link to clipboard 
Print this post

Bigmik,
I doubt it is a secret as soon it will be published.
You can send an email to Geoff asking for it.
I have been testing it for a while, not so much the colour part, that has been shown to work good by others already.
I try to find bugs in the basic language and use of peripherals. So far so good.

Microblocks. Build with logic.
 
MM_Wombat
Senior Member

Joined: 12/12/2011
Location: Australia
Posts: 139
Posted: 11:09am 16 Aug 2012
Copy link to clipboard 
Print this post

Anyone else have problems using xmodem to upload files from ubw32 cmm to a computer.. I have tried using tera term pro 4.74 as well as mmide2. Am using v4.0 beta 12. download to cmm using xmodem works fine..

regards dennis
Keep plugging away, it is fun learning
But can be expensive (if you keep blowing things up).

Maximite, ColourMaximite, MM+
 
boss

Senior Member

Joined: 19/08/2011
Location: Canada
Posts: 268
Posted: 12:35pm 16 Aug 2012
Copy link to clipboard 
Print this post

Hi Dennis,

I'm running MMBasic 4.0 and XMODEM command works like charm. Except very first transfer which returns an error mesage (something like "Host doesn't respond").


Regards
boss
 
MM_Wombat
Senior Member

Joined: 12/12/2011
Location: Australia
Posts: 139
Posted: 05:35pm 16 Aug 2012
Copy link to clipboard 
Print this post

I am sure in previous beta versions, that it worked ok as well. did have loose connection on my sdcard for the write protected switch. that could be the culprit..

Regards Dennis
Keep plugging away, it is fun learning
But can be expensive (if you keep blowing things up).

Maximite, ColourMaximite, MM+
 
capsikin
Guru

Joined: 30/06/2020
Location: Australia
Posts: 342
Posted: 12:23am 23 Jul 2020
Copy link to clipboard 
Print this post

(wrong thread, can this be deleted?)

  jincamty said  Thanks for that, It appears the .fnt files are all the same.

The only thing that is different from the original INVADERS is the bottom bunkers are blue.

I'll put it in the "too hard basket"  :-)

Cheers Cam.


I think I found the colour version you were looking for, for the original colour maximite. It uses sprites, not just fonts.

Thanks to Turbo46 who posted a link in 2018 to an earlier forum post.
Turbo46's post with the link:
http://www.thebackshed.com/forum/ViewTopic.php?TID=10269&PID=115885#115954

Then I had a look through the thread they linked and found this post:
http://www.thebackshed.com/forum/ViewTopic.php?TID=5071&P=4#50937

which has the actual link to the game
http://www.thebackshed.com/forum/uploads/darthmite/2012-08-12_214107_Space_Invaders.zip

  darthmite said  Yea , Nick and some clones  



I worked on the Space Invaders today , and I'm close to

final version.

Start menu have to be done , actually i just have a bmp.

I will see if my Boss don't made me work too much tomorrow

and try to do something better as start of the game.



Here is the source.



<a target="_blank" href="uploads/darthmite/2012-08-12_214107_Space_Invaders.zip" target="_blank">2012-08-12_214107_Space_Invaders.zip</a>



Cheers.



Darth.



Turbo46's post:
  Turbo46 said  Hi WhiteWizard,

I think the above link is to the original mono version.
Here is the thread where the link to the latest version of the game is:

http://www.thebackshed.com/forum/forum_posts.asp?TID=5071&PN=887&TPN=7

look for the link:
2012-08-14_200235_Space_Invaders

This is what I added to copy the MOD files to drive a: rather than do it manually...
just after: "Option base 1"

' *******
'--- COPY MOD FILES TO A: ___
'
Option error continue
Open "A:Laser1.MOD" For input As #1
ERROR=MM.Errno:Close #1
If ERROR=0 Then GoTo LOADED
'
Copy "Laser1.MOD"  To "A:Laser1.MOD"
Copy "Inv_Exp.MOD"  To "A:Inv_Exp.MOD"
'
LOADED:
'
' *******

The game works well as is. This one needs MMBASIC V4.0. I finally built a paddle as per the instructions in the beginning of the code. The difficulty doesn't seem to increase with the higher levels. There are suggestions to increase difficulty in that link.

Bill

PS Darthmite may have more information

Edited 2020-07-23 12:26 by capsikin
 
jincamty

Newbie

Joined: 10/07/2011
Location: New Zealand
Posts: 21
Posted: 11:19pm 23 Jul 2020
Copy link to clipboard 
Print this post

Yeah this is the one.
Thanks Darthmite :-)

http://www.thebackshed.com/forum/uploads/darthmite/2012-08-14_200235_Space_Invaders.zip

What do I do to get the sound?

I haven't wired the pot or switch up yet but it seems to load okay and fills the whole monitor.

Awesome.

Cheers Cam.
 
jincamty

Newbie

Joined: 10/07/2011
Location: New Zealand
Posts: 21
Posted: 01:12am 24 Jul 2020
Copy link to clipboard 
Print this post

Sorry, I am missing some basic fundamentals of this Maximite stuff.

How do I copy a .mod file from the SD card to A: within the full screen editor?

Cheers Cam.
 
     Page 5 of 6    
Print this page
The Back Shed's forum code is written, and hosted, in Australia.
© JAQ Software 2025