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Forum Index : Microcontroller and PC projects : CMM2_Zelda project demo
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Atomizer_Zero Senior Member ![]() Joined: 04/07/2020 Location: United KingdomPosts: 134 |
I started working on a Zelda project about a week ago. It's definitely not an easy task... Lots of problems at every single step. Whether that be my naive approach to programming systems, the limitatons of the CMM2 or my overall knowledge (or lack thereof) of how to program for the CMM2 effectively. This is a VERY early demo, showcasing tiled maps, animated sprites, sprite with non-sprite collisions, and various other little things. I warn you now, the code is NOT PRETTY. I have commented some of it, but generally speaking, it's a bit of a mess right now. I've kinda been chucking stuff in and seeing what works and what doesnt. This will eventually go through a massive restructure and whatever else when I feel like its actually a project I can complete. I would like anyone who tries it to try and break it. There's a possibility of getting stuck in walls... The little blue darknut sprite is going to just...dance.. on the screen at all times, no matter what lol. the text on the top of the screen is debug info for a couple things, and theres some in the serial output (which you'll see if you use serial...) Controls are up, down, left and right. they must be used by a usb keyboard (wont work through serial, as I use KEYDOWN instead of INKEY). There is no combat or anything like that. Just walking and screen transitions. The other thing is the tiles and sprites are what I made some time ago.. I essentially redrew the sprites from the NES game into half the size.. It was done for fun, but thought why not use em? Also the sprite for "Link" is obviously nothing like the real character. ZELDA_CMM2.zip Edited 2020-08-14 00:42 by Atomizer_Zero |
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berighteous Senior Member ![]() Joined: 18/07/2020 Location: United StatesPosts: 110 |
I got an error #6 when I tried to run it. |
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Sasquatch![]() Guru ![]() Joined: 08/05/2020 Location: United StatesPosts: 375 |
Seems to run ok for me. Didn't see any glaring bugs yet! -Carl |
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Atomizer_Zero Senior Member ![]() Joined: 04/07/2020 Location: United KingdomPosts: 134 |
I must be using something in the latest beta firmware. |
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berighteous Senior Member ![]() Joined: 18/07/2020 Location: United StatesPosts: 110 |
I updated and it plays fine. Looks really cool! Edited 2020-08-15 07:28 by berighteous |
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capsikin Guru ![]() Joined: 30/06/2020 Location: AustraliaPosts: 341 |
MODE 6 (256x240) from V5.05.05b4 I've added a link to this thread from the examples wiki page. Edited 2020-08-16 12:47 by capsikin |
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Atomizer_Zero Senior Member ![]() Joined: 04/07/2020 Location: United KingdomPosts: 134 |
OK cool, thanks! |
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