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Forum Index : Microcontroller and PC projects : CMM2: microcomputer-style game sounds
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capsikin Guru Joined: 30/06/2020 Location: AustraliaPosts: 341 |
Here's a simple program that demos some possible game sounds. They remind me a bit of BBC micro or ZX spectrum game sounds. 'change this to skip some goto 100 100 for h=1 to 2 chirp 1,5,1200,50,20 next pause 300 200 for h=1 to 2 chirp 1,5,600,50,20 next 300 for h=1 to 12 pause 500 freq=2800-200*h print "single chirp, start frequency ";freq chirp 1,5,freq,50,20 next h play sound 1,B,O,300 pause 1000 400 print "chirps with different t" for h=1 to 4 pause 500 freq=600 print "single chirp,t=";20*h chirp 1,5,freq,50,20*h next h pause 1000 500 print "chirps with different d" for h=1 to 4 pause 500 freq=2000 print "single chirp, d=";50*h chirp 1,5,freq,50*h,20 next h 600 for h=1 to 5 'pause 500 freq=1600-200*h print "upward chirp, start frequency ";freq chirp 1,5,freq,-50,20 next h play sound 1,B,O,300 pause 1000 700 for h=1 to 5 pause 500 freq=1600-200*h print "upward chirp, start frequency ";freq chirp 1,5,freq,-50,20 next h play sound 1,B,O,300 pause 1000 800 for h=1 to 5 pause 500 freq=1600-200*h print "upward chirps repeated, start frequency ";freq for h2=1 to 5 chirp 1,5,freq,-50,20 next next h play sound 1,B,O,300 pause 1000 end sub chirp sets,reps,f,d,t for k=1 to sets ' if f and d are multiples of 50 (50 cycles per second) ' and t is 20 (20ms), a 50th of a second, sound will be smoooth ' more generally if f and d are multiples of 1000/t. for n=f to f-d*reps step -d play sound 1,B,q,n pause t next n next play sound 1,B,O,300 end sub In a real game it's probably better to use interrupts instead of pause, so the game doesn't have to wait while the sound is playing. But that's more work than I wanted to put into this, at least for now. |
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capsikin Guru Joined: 30/06/2020 Location: AustraliaPosts: 341 |
Here are some in the ZX Spectrum style where it would make tiny little bits of sound and then have a pause in the sound for a fraction of a second while it did other things. 'play a square wave sub sq freq, dur play sound 1,B,Q,freq pause dur play stop end sub for n=1 to 10 sq 1000-50*n,3 pause 100 next f=1000 for n=1 to 20 sq f,3 pause 70 f=INT(f*1.1) next Edited 2020-08-15 15:36 by capsikin |
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capsikin Guru Joined: 30/06/2020 Location: AustraliaPosts: 341 |
Here's a program to make chirp/zap noises, and let you modify the sounds with the arrow keys. chirps-ui3.bas.zip update: I made another version of my interactive chirp program, to give it a blue background, and use 320x200 resolution so the text is bigger. Not sure I like the visual style but I didn't like the previous one that much so I wanted to try something different. Also I made the quit key work. chirps-ui4.bas.zip update 2: I've put it on gitlab and made another version. This one has colour, and looks a bit neater. Link to latest version, as a zip download: https://gitlab.com/caspianmaclean/chirps-ui-cmm2/-/archive/master/chirps-ui-cmm2-master.zip Gitlab project page Edited 2020-08-29 20:25 by capsikin |
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