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Forum Index : Microcontroller and PC projects : CMM2: Falfus2 Logic Game

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vegipete

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Joined: 29/01/2013
Location: Canada
Posts: 938
Posted: 04:47am 24 Jun 2020
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Greetings.

Decades ago, I wrote a logic puzzle game for my Apple //gs with a Second Sight VGA card. Falfus was based on the game Puzznic. The goal was to clear each level by sliding matching tiles together. Two or more of the same tile touching along any edge would fuse and vanish with a pop. The player can slide tiles sideways only, and tiles fall when unsupported.



Today I am pleased to release a preliminary re-write for the Colour MaxiMite 2.
Unzip the attached to an SD card to put in your CMM2. Five files (Falfus2.BAS, Clink.wac, Pop.wav, Slide.wav and tiles30x30x12x2.bmp) should all be together in the same folder. Run the game by selecting Falfus2.BAS from the file manager.

A Nunchuk is used to control the game. Pressing [ESC] lets you quit.

Included are 60 levels, including the original 50 that I managed to extract from my //gs system a few days ago.

I have a few more tweaks in mind for the game, but this release should be completely functional.

And yes, ALL levels are solveable.

Please try it out and let me know how it goes.

Enjoy.
Falfus2br1.zip
Visit Vegipete's *Mite Library for cool programs.
 
MauroXavier
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Joined: 06/03/2016
Location: Brazil
Posts: 303
Posted: 11:00am 24 Jun 2020
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Congratulations, one more game to the library!

I'm in my job now and can't test, but for sure you developed it very fast!
 
Turbo46

Guru

Joined: 24/12/2017
Location: Australia
Posts: 1120
Posted: 11:33am 24 Jun 2020
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Yes, congratulations it looks interesting.

Is it possible to add support for keyboard and joystick control?

Bill

PS It would be nice to have a 'standard' for joystick input pins.
Keep safe. Live long and prosper.
 
vegipete

Guru

Joined: 29/01/2013
Location: Canada
Posts: 938
Posted: 05:24am 26 Jun 2020
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Here is an updated version of Falfus2.

Most notably, if a nunchuk is not detected, the keyboard can be used instead.

Plus a bunch of internal changes are not visible to the player but make maintenance, alternate user input and more levels much easier to implement.

Unzip all 5 files and place together (in a directory or wherever) on your SD card and have at it. Do not replace only the .BAS file from before because the tiles file has changed slightly.

As before, let me know how it works for you.

Enjoy!

Falfus2br2.zip
Edited 2020-06-26 15:28 by vegipete
Visit Vegipete's *Mite Library for cool programs.
 
vegipete

Guru

Joined: 29/01/2013
Location: Canada
Posts: 938
Posted: 02:11am 03 Sep 2020
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Here is an update to Falfus2, now version r3.

This update adds level codes, so that you can type in the code to jump past levels you have already completed.

Also, some simple instructions are scrolled across the bottom of the screen when the game is first run.

Finally, the program is updated with the new wii nunchuck commands, so firmware version 5.05.04 or newer is required. (The keyboard should work with older firmware versions - untested.)

FalFus2_r3.zip
Visit Vegipete's *Mite Library for cool programs.
 
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