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Forum Index : Microcontroller and PC projects : CMM2: What does "Error: Buffer not in use" mean ?
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thwill![]() Guru ![]() Joined: 16/09/2019 Location: United KingdomPosts: 4311 |
Hi folks, Prompted by the latest action on this thread I'm having a quick hack at this old Lunar Lander game. Can anyone tell me the meaning of: Error: Buffer not in use Originates from a SPRITE SHOW command. Regards, Tom MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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matherp Guru ![]() Joined: 11/12/2012 Location: United KingdomPosts: 10310 |
It means you are trying to do some sort of sprite command using a sprite number that doesn't exist |
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thwill![]() Guru ![]() Joined: 16/09/2019 Location: United KingdomPosts: 4311 |
Thanks, I guess that means: Sprite Load "Lunar.spr" failed silently then. So much for a quick hack ... I guess I'll be leaving this to somebody else. Regards, Tom MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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thwill![]() Guru ![]() Joined: 16/09/2019 Location: United KingdomPosts: 4311 |
I failed to let it go and have posted a bug in the appropriate thread ... or an approximation thereof ![]() Tom MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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