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Forum Index : Microcontroller and PC projects : CMM2: What does "Error: Buffer not in use" mean ?

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thwill

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Joined: 16/09/2019
Location: United Kingdom
Posts: 4311
Posted: 03:13pm 06 Jul 2020
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Hi folks,

Prompted by the latest action on this thread I'm having a quick hack at this old Lunar Lander game.

Can anyone tell me the meaning of:
Error: Buffer not in use

Originates from a SPRITE SHOW command.

Regards,

Tom
MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
matherp
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Joined: 11/12/2012
Location: United Kingdom
Posts: 10310
Posted: 03:18pm 06 Jul 2020
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It means you are trying to do some sort of sprite command using a sprite number that doesn't exist
 
thwill

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Joined: 16/09/2019
Location: United Kingdom
Posts: 4311
Posted: 03:44pm 06 Jul 2020
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  matherp said  It means you are trying to do some sort of sprite command using a sprite number that doesn't exist


Thanks, I guess that means:
Sprite Load "Lunar.spr"

failed silently then.

So much for a quick hack ... I guess I'll be leaving this to somebody else.

Regards,

Tom
MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
thwill

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Joined: 16/09/2019
Location: United Kingdom
Posts: 4311
Posted: 07:18pm 06 Jul 2020
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I failed to let it go and have posted a bug in the appropriate thread ... or an approximation thereof

Tom
MMBasic for Linux, Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
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