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bar1010 Senior Member Joined: 10/08/2020 Location: United StatesPosts: 197
Posted: 02:30pm 10 Aug 2020
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Does the Color Maximite 2 also support the similar to MOD music module types IT, XM, and S3M?
Atomizer_Zero Senior Member Joined: 04/07/2020 Location: United KingdomPosts: 134
Posted: 04:14pm 10 Aug 2020
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I tried loading XM and it didn't accept it. I tried renaming .xm files to .mod, and it still didnt work, unfortunately. Other's in here may have more experience with these file types than me, so perhaps they may have better luck.
darthvader Regular Member Joined: 31/01/2020 Location: FrancePosts: 87
Posted: 08:49pm 10 Aug 2020
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From what i know about tracker files , every have his own file format. You cant just rename the extension because in the file itself it's very different Australia is so far away that i'm still waiting for my CMM2 after 1 month , so if you can convert you tracker file into mod and can test it , i'm interesting too on your results.
Cheers.Theory is when we know everything but nothing work ... Practice is when everything work but no one know why ;)
Atomizer_Zero Senior Member Joined: 04/07/2020 Location: United KingdomPosts: 134
Posted: 10:18pm 10 Aug 2020
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I figured that's the case. I tried converting them but generally they weren't compatible with the programs I tried. I didnt try for very long though...
Womble Senior Member Joined: 09/07/2020 Location: United KingdomPosts: 267
Posted: 10:43pm 10 Aug 2020
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Elsewhere on the forum Peter stated:
Looks like a case for experimenting, and your mileage may vary.
MauroXavier Guru Joined: 06/03/2016 Location: BrazilPosts: 303
Posted: 12:14pm 11 Aug 2020
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I've tested MOD files with about 2048 Kb and works fine.
In the OpenMPT track editor, if you don't want a headache, you must enable the options:
Type: ProTracker MOD
Enable on PlayBack options: - ProTracker 1/2 Mode (MOD) - Amiga Frequency Limits
Otherwise, you can get distorted sounds or bad notes.
This was something that annoyed me when converting Final Fight SNES music because I had not enabled these options (only Protracker type) and all my music work was blown away (I must remake all now). This is the cause that in my Final Fight first video on YouTube has distorted notes on the music.
Atomizer_Zero Senior Member Joined: 04/07/2020 Location: United KingdomPosts: 134
Posted: 01:25pm 11 Aug 2020
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I have a mod file that seems to play incorrectly on the CMM2. Notes that are supposed to turn off, don't, and it ends up being a long pitch changing sound rather than multiple notes that are changing pitch.
Atomizer_Zero Senior Member Joined: 04/07/2020 Location: United KingdomPosts: 134
Posted: 01:45pm 11 Aug 2020
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You know what I might do actually... I might use wav's for the music, and use mod files for sound effects. It sounds backwards, but at the end of the day, you can record a mod file to wave and it'll sound exactly how you expect. Then you can use mod tracker software to create sound effects... Might give this a go..
MauroXavier Guru Joined: 06/03/2016 Location: BrazilPosts: 303
Posted: 05:10pm 11 Aug 2020
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Open this MOD on OpenMPT and use the options that I mentioned before. If the music plays wrong on the PC like the CMM2, then this MOD file isnīt 100% ProTracker compatible.
The CMM2 will only play correctly MOD files that are fully compatible with ProTracker and doesnīt include notes out of range.
I would like if CMM2 could play XM or at least a MOD file with the extended specification, then the SNES music conversion could be translated 100% easily with an automated way, including too the MIDI files translation on OpenMPT with any type of instrument packs.
Atomizer_Zero Senior Member Joined: 04/07/2020 Location: United KingdomPosts: 134
Posted: 07:18pm 11 Aug 2020
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Yeh, it was heavily incompatible. It ruined the song lol.
I wanna try your Demo X on my CMM2, Mauro Xavier. When you gonna release for download? Edited 2020-08-12 05:18 by Atomizer_Zero
MauroXavier Guru Joined: 06/03/2016 Location: BrazilPosts: 303
Posted: 08:51pm 11 Aug 2020
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I didnīt launch yet because it broked some animations in the new firmware after Peter makes some optimizations, even with so strict timed routines.
It was so unexpected because I tried to make it compatible with the 480Mhz CMM2, and with this higher performance good surprise of the new firmware, It helped me to understand some differences that now I can fix to run with any CPU power (I guess)... The car scene is most culprit ;)
I must change too some little blocks to use the new commands that were created after I developed Demo X. I believe I can make some effects smoother.
Anyway, this weekend I intend to release it in GitHub.