Home
JAQForum Ver 20.06
Log In or Join  
Active Topics
Local Time 22:47 05 Mar 2024 Privacy Policy
Jump to

Notice. New forum software under development. It's going to miss a few functions and look a bit ugly for a while, but I'm working on it full time now as the old forum was too unstable. Couple days, all good. If you notice any issues, please contact me.

Forum Index : Microcontroller and PC projects : CMM2_Zelda project demo

Author Message
Atomizer_Zero
Senior Member

Joined: 04/07/2020
Location: United Kingdom
Posts: 134
Posted: 02:41pm 13 Aug 2020
Copy link to clipboard 
Print this post

I started working on a Zelda project about a week ago. It's definitely not an easy task... Lots of problems at every single step. Whether that be my naive approach to programming systems, the limitatons of the CMM2 or my overall knowledge (or lack thereof) of how to program for the CMM2 effectively.

This is a VERY early demo, showcasing tiled maps, animated sprites, sprite with non-sprite collisions, and various other little things. I warn you now, the code is NOT PRETTY. I have commented some of it, but generally speaking, it's a bit of a mess right now. I've kinda been chucking stuff in and seeing what works and what doesnt. This will eventually go through a massive restructure and whatever else when I feel like its actually a project I can complete.

I would like anyone who tries it to try and break it. There's a possibility of getting stuck in walls... The little blue darknut sprite is going to just...dance.. on the screen at all times, no matter what lol. the text on the top of the screen is debug info for a couple things, and theres some in the serial output (which you'll see if you use serial...)

Controls are up, down, left and right. they must be used by a usb keyboard (wont work through serial, as I use KEYDOWN instead of INKEY). There is no combat or anything like that. Just walking and screen transitions.

The other thing is the tiles and sprites are what I made some time ago.. I essentially redrew the sprites from the NES game into half the size.. It was done for fun, but thought why not use em? Also the sprite for "Link" is obviously nothing like the real character.


ZELDA_CMM2.zip
Edited 2020-08-14 00:42 by Atomizer_Zero
 
berighteous
Senior Member

Joined: 18/07/2020
Location: United States
Posts: 110
Posted: 03:02am 14 Aug 2020
Copy link to clipboard 
Print this post

I got an error #6 when I tried to run it.
 
Sasquatch

Senior Member

Joined: 08/05/2020
Location: United States
Posts: 296
Posted: 03:28am 14 Aug 2020
Copy link to clipboard 
Print this post

Seems to run ok for me.  Didn't see any glaring bugs yet!
-Carl
 
Atomizer_Zero
Senior Member

Joined: 04/07/2020
Location: United Kingdom
Posts: 134
Posted: 08:18am 14 Aug 2020
Copy link to clipboard 
Print this post

  berighteous said  I got an error #6 when I tried to run it.


I must be using something in the latest beta firmware.
 
berighteous
Senior Member

Joined: 18/07/2020
Location: United States
Posts: 110
Posted: 10:00am 14 Aug 2020
Copy link to clipboard 
Print this post

I updated and it plays fine.  Looks really cool!
Edited 2020-08-15 07:28 by berighteous
 
capsikin
Guru

Joined: 30/06/2020
Location: Australia
Posts: 341
Posted: 02:46am 16 Aug 2020
Copy link to clipboard 
Print this post

  Atomizer_Zero said  
  berighteous said  I got an error #6 when I tried to run it.


I must be using something in the latest beta firmware.


MODE 6 (256x240) from V5.05.05b4

I've added a link to this thread from the examples wiki page.
Edited 2020-08-16 12:47 by capsikin
 
Atomizer_Zero
Senior Member

Joined: 04/07/2020
Location: United Kingdom
Posts: 134
Posted: 06:26pm 16 Aug 2020
Copy link to clipboard 
Print this post

OK cool, thanks!
 
Print this page


To reply to this topic, you need to log in.

© JAQ Software 2024