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Forum Index : Microcontroller and PC projects : Hello and My PicoMite Build!

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Posted: 11:53pm
22 May 2025
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vegipete
Guru


Yes, Audacity can directly record sounds generated by the computer - just select the appropriate source. You may need to play with levels a bit to avoid clipping.

I don't know enough to comment about adding a main track. Either you create your own using instruments and notes, etc, or perhaps start with an existing music MOD file and add the sound effects to it. Martin and/or TweakerRay (who hasn't been active in a few years) seem to be the knowledgeable musicians. Maybe they'll chime in.
 
Posted: 06:35am
23 May 2025
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Volhout
Guru

Hi Pete,

I have Martin's "Modtracker Pro Clone" installed under linux. It is a very oldfashioned user interface. But I can load existing MOD files that Martin created and play the main tune. Still searching how to (parallel) play the sfx.

But it has a steep learning curve....

I seems your OpenMTP can run under Wine, so I may try that next.

But whatever tool I end up using, my start plan is to take an existing MOD file (there are archives on the internet) and learn how to add sfx to them and use that in a MMBasic program. Once I can do that I can use AI to generate me a main sound track. Then I never have legal issues (unless AI calls for the judges).

Volhout

P.S. I did not find the sound output as a source, but I will experiment with all options. ALSA (basis under Audacity under Linux) did also refuse to start when the sound output is set to HDMI (the TV). But it works fine when sound output is set to PC analog output.
Edited 2025-05-23 16:38 by Volhout
 
Posted: 06:45am
23 May 2025
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Mixtel90
Guru


AI "learns" from copyrighted material. The chances are that anything it produces will, as a minimum, copy the "look and feel" of what it has "learned" (i.e. stolen). That's a minimum, it may even sample sections without permission. I wonder if that makes it risky to use AI for any sort of artistic "creation" unless you instruct it to only use sources on which the copyright can be verified to have expired or which can be verified to be copyright free?
 
Posted: 07:23am
23 May 2025
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dddns
Guru

Maybe you'll find something here?
You can choose the license the .mod file is underlying

What linux do you use? I'm using Mint based on ubuntu 22.04 and it uses pulse audio
as base. I can choose all attached devices as source or output
Edited 2025-05-23 17:29 by dddns
 
Posted: 07:29am
23 May 2025
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Volhout
Guru

  dddns said  Maybe you'll find something here?
You can choose the license the .mod file is underlying


Yes, that is also my preferred page...

Volhout
.
 
Posted: 04:40pm
23 May 2025
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Martin H.
Guru


  Volhout said  Hi Pete,
I have Martin's "Modtracker Pro Clone" installed under linux. It is a very oldfashioned user interface. But I can load existing MOD files that Martin created and play the main tune. Still searching how to (parallel) play the sfx.

The effects are not played as they are not part of the song (unlike with PlayModsample), i.e. they are not called up in any of the patterns.
A MOD can contain up to 32 samples, but rarely uses all the slots, and the SFXs are loaded into the free slots. In Protracker you can still customize them with the sample editor. If you then save the mod file, the SFX samples are saved with it. You can then only play the SFX, as they are not part of the music, using the Play Modsample command.
 
Posted: 08:20pm
23 May 2025
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Volhout
Guru

Hi Martin,

When you include a sample in a song, you add a note to it. C or G or A.
How is that when you play a sample with PLAY MODSAMPLE ?

Volhout
 
Posted: 10:42am
24 May 2025
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Martin H.
Guru


  Volhout said  Hi Martin,

When you include a sample in a song, you add a note to it. C or G or A.
How is that when you play a sample with PLAY MODSAMPLE ?

Volhout

Harm,
if you use 16khz 8 Bit Mono Sample, the default settings should already fit



Goto Disk OP and load your Modul File


Click on the Sampler Button and change the Samplenumber to chouse a empty slot


 
Then just load your Sample at this slot, close the Sampler and Save the MOD File.

Now your mmbasic Program can play the Sample with the PLAY MODSAMPLE Samplenum, channel.
Samplenum is the number of the slot into which you have loaded your sample,
channel (1 to 4) You can choose this freely between 1 and 4, I would “rotate” the number to make sure that the channel is not already being used by another SFX.
Edited 2025-05-24 20:50 by Martin H.
 
Posted: 10:56am
24 May 2025
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dddns
Guru

Many thanks for that howto! In Ubuntu22 its even included
 
Posted: 01:28pm
24 May 2025
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Volhout
Guru

@Martin.H

Yes, I am getting the hang of it. For this you only need to touch the surface of this capable tool. Composing your own songs is the complex part. Adding SFX to a MOD song is super simple....

Thanks for giving me a push in the right direction.

Volhout
Edited 2025-05-24 23:28 by Volhout
 
Posted: 02:03pm
24 May 2025
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Martin H.
Guru


  Volhout said  Composing your own songs is the complex part. Adding SFX to a MOD song is super simple....
Volhout,
yes I've done the song for GemsnRocks by myself.. First made in my DAW (FL Studio) and later transfered it Note by Note to the Mod Format.Unfortunately, there are no ready-made tools for this, as the formats are totally different.
As described, I have a musical background  and still remember the time at the beginning of the 90s with the Noisetracker, so the type of operation is not quite so unusual. The programs come from a time before Windows, when everyone made their own GUI.
 
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