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Posted: 04:18pm
02 May 2026
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Macer_D
Newbie

Hi all, thank you for your responses to my questions about the paint program. I have two more questions I would like to ask with regards to the CMM2. Firstly, is there an extension for a PC paint program like libresprite or gimp that would allow me to draw using the 12 bit rgba scheme that is on the CMM2? And secondly, how do sprites work on the CMM2? Is there a good resource for that I could consult? Thank you.
 
Posted: 05:15pm
03 May 2026
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LeoNicolas
Guru


The CMM2 user manual has detailed explanation about sprites and other commands and functions.

https://geoffg.net/Downloads/Maximite/Colour_Maximite_2_User_Manual.pdf

The CMM2 graphics manual expands this material.

2021-04-05_114624_Graphics Programming on the CMM2-v3f.pdf

Usually I edit my images on Gimp and export them as PNG selecting the appropriate pixel format

 
Posted: 10:49am
04 May 2026
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hhtg1968
Senior Member

Earlier I posted questions about my paint program on my cmm2 (gen2). I hope, the questions are no to silly or annoying.

this is a link to youtube with 4 of my movies that show the screen memory error.

https://www.youtube.com/@heinrichhubbert8474

or

to the movies...


this is the basic sourcecode


2026-04-27_215913_hg.bas.zip


is it my bug or what is the reason for the memory/screen mistakes?

perhaps you or disco4now could read this. many thanks.
Edited 2026-05-04 20:50 by hhtg1968
 
Posted: 09:02pm
04 May 2026
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LeoNicolas
Guru


I can try to figure out what is happening. I will reply black to you soon
 
Posted: 09:26pm
04 May 2026
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PhenixRising
Guru

I experienced similar

Reported here

But I found that a different resolution was better for my needs and the flicker didn't occur.
 
Posted: 11:35pm
04 May 2026
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disco4now
Guru


  LeoNicolas said  I can try to figure out what is happening. I will reply black to you soon

That would be good. I previously ran the code and can see the artifacts he is seeing.
I did not really get anywhere to resolve it. There is a memory leak with CURSOR ON/OFF that is fixed in latest CMM2 betas.
I was suspicious that the GUI controls and the drawing code where both trying to update the cursor.
Edited 2026-05-05 09:37 by disco4now
 


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