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Forum Index : Microcontroller and PC projects : CMM2 V6.00.00 beta9 Onwards

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Posted: 11:42am
24 Feb 2026
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PhenixRising
Guru

  PeteCotton said  Wow! I've just been looking over the changes. You've done an incredible amount of work. Thank you - it is very much appreciated.


X 1000

Many, many thanks, Gerry. Rushing over to test this right now.  
 
Posted: 02:43pm
24 Feb 2026
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PhenixRising
Guru

VAR SAVE/RESTORE working perfectly  

In b11, booting to a prompt, the SD-busy LED would remain ON until I addressed the SD. Now it is off in b12  

Loving the CMM2  

Thanks again  

Edit: Correction, I had somehow pushed the LED away from the window. It still remains ON until I do something like "FILES"

Not a problem, just FYI.
Edited 2026-02-25 00:47 by PhenixRising
 
Posted: 03:31pm
24 Feb 2026
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matherp
Guru

  Quote  The red LED will also illuminate when a USB
keyboard is plugged in and successfully communicates with MMBasic – it then reverts to normal activity on
the first read/write to the SD card.
 
Posted: 01:58pm
05 Mar 2026
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PhenixRising
Guru

Moved from separate thread (my bad)  



Is it supposed to work with SPRITE SHOW?



MODE 11,16,0,frameint

'left setup code out for clarity

fi%=0
do:loop while fi%=0
SPRITE SHOW 1,50,50,0


Sub frameint
fi%=1
End sub




I get screen flicker for both SHOW and HIDE.

Update: No flicker in MODE 9,16
 
Posted: 08:49pm
05 Mar 2026
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PhenixRising
Guru

In the editor:

SPRITE NEXT is fully colour coded  

SPRITE HIDE/SHOW: HIDE/SHOW remain white
 
Posted: 10:02pm
05 Mar 2026
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disco4now
Guru


  PhenixRising said  In the editor:

SPRITE NEXT is fully colour coded  

SPRITE HIDE/SHOW: HIDE/SHOW remain white

You have been spoiled by MMEdit!
The CMM2 editor knows the keywords/commands.
SPRITE NEXT is white because NEXT is a keyword in its own right.
If SHOW and HIDE are added they would be white where ever they appear.
I will have to see how many others fall into same category and think about it.

  PhenixRising said  
I get screen flicker for both SHOW and HIDE.

Update: No flicker in MODE 9,16

Short answer I don't know never played with it.
Can you post some working code in the original thread.
Maybe you need PAGE COPY?

The PAGE COPY command is very highly optimised to run as fast as possible. It also has an optional parameter which
is documented in the user manual.
I: means do the copy immediately. It is the default and most efficient but risks causing screen artefacts;
B: means wait until the next frame blanking and then do the copy. It is the least efficient but is absolutely
determinate in its effect and no screen artefacts will ever be seen; and
D: means carry on processing the next command and do the copy in the background when the next frame
blanking occurs. This is efficient but must be used with care as subsequent drawing commands may or may
not be included in the copy depending on the timing of the next screen blanking.

Edited 2026-03-06 08:24 by disco4now
 
Posted: 10:51pm
05 Mar 2026
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PhenixRising
Guru

Hi Gerry, PAGE COPY was always my plan but I'm currently on G1 and don't have that option for mode 11. The flicker won't be a problem for me, the report was just an FYI.

Man, I'm loving the SPRITE stuff. I always associated sprites with games and so I skipped over but heck no. These work for pop-up menus, buttons, etc. Fantastic stuff
 
Posted: 10:36am
04 Apr 2026
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mclout999
Guru


I was wondering. What was happening with the CMM2 version?
 
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