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All, The petscii robots game PETROBOT (robots2.bas and robots6.bas) in Volhouts Archive (3 posts back) are patched to run on a Game*Mite with RP2350A equipped, as well as the original RP2040 equipped Game*Mite. Re-download if you want this patched version. Note: the RP2350A was already supported in VGA mode of the game. I will also post in the original game thread. Volhout |
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PicoMiteHDMI MMBasic Version 6.00.00RC7 search doesn't work , The magnifying glass jumps around wildly but finds nothing |
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Hi Martin, Waiting for my HDMI board, I have not tested PETSCII with any HDMI or USB version yet. Only 2040VGA-PS2-NES-WII and 2350VGA-PS2-NES-WII and 2040Game*Mite and 2350Game*Mite have been tested. Regards, Volhout Edited 2024-10-12 01:25 by Volhout |
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Hi Bill, You where the one that asked for a MaxiTrek conversion for pico. I have picked up working on it, and have the game almost finished, only the intro still has to be done (it is a separate program on CMM1). My question is : did you actually play it ?? In debugging the game I playtested quite a lot, and have some observations, that I would like your confirmation on. Just to make sure I did not divert from the original too much. Gameplay: you will run out of energy if you do not start finding the planet in your system (where you dock, and get new energy and weapons). So you start searching (avoiding combat) for the planet. Your galaxy is 64 sectors, at start location you can search 4 with long range radar. Then you have energy for 5 search hyperjumps, and a final jump to the planet (if you do not get shot). 5 max jumps give you 4x9+5=41 fields you can scan with long range radar. Including the first 4, that is 45 fields out of 64 you can search. So there is ~2/3 chance you find the planet. Recharge, from there you have up to 2/3 of the galaxy mapped, so you can one by one (jump, shields up, shoot, shields down, jump to planet) eliminate opponents (20x). Is this about right. Especially the part on 2/3 chance of being able to play at all. 1/3 chance you are unlucky. Bill, if you didn't play it, do you know who did ? Thank you for your answer. Volhout P.S. this will be pico VGA/HDMI only. Not Game*Mite in foreseeable time. This conversion was already complex enough. It needed OPTION LEGACY ON to get started at all. Compliments for OPTION LEGACY ON. I still think writing from start would not have been more difficult. |
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Hi Volhout, I honestly don't remember playing the game or asking for a conversion. Bill |
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Hi Bill, Huh ? So why am I doing this ? Anyway... I picked up the glove few years ago, I might as well finish it now. The game is not great, but as long as I do not plan to port it to Game*Mite (another major overhaul) the end of the tunnel is in sight. Volhout Edited 2026-03-06 00:14 by Volhout |
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Ok Bill, Martin, Here is a first beta of the game PicoTrek. It is for PicoMite VGA, and tries to stay as close as possible to the original Maxitrek. User information: J=hyperjump B=Battlecomputer, where you can adjust shields M=galaxy map L=long range radar There is an additional planet at location (4,4) for easier debugging When there is a combat, you can hyperjump out, or combat the enemy cursors to aim <ALT> to fire. You have 999.9 galactic timestamps to free the galaxy of enemies. I hope you can help debug the game. There will be flaws. picotrek_b0.zip Next it the game intro. That will complete it. Volhout P.S. Martin, your SFX was missing some sounds, that I copied from petscii MOD file. The hyperjump sound is still the original which I kind of like... P.P.S. Put your shields at 9 while docked. Edited 2026-03-06 23:26 by Volhout |
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All, Attached is MaxiTrek, a game written in 2013 by Juri Fossaroli for CMM1. Patched for PicoMite VGA/HDMI by me and Martin.H Unzip, and start with RUN "MAXITREK.bas" ![]() In the actual game you can press "h" for help. MaxiTrek_pico.zip Have fun playing... Volhout EDIT: 10-3-26 updated zip Edited 2026-03-10 17:42 by Volhout |
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On newer versions 6.02.01RC of the PicoMite VGA/HDMI firmware, the variable "star" conflicts with the "star" command. After renaming all variables named "star," the game works fine. |
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Hi Javavi, First of all, thanks for even trying the game. Really appreciate it! Good catch. I will update the game, and release a 2350 compliant one. MaxiTrek-pico2.zip But as long as the 2350 versions keep changing, this will need to happen more often. This is fact for all existing games. Volhout Edited 2026-03-11 06:05 by Volhout |
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Here is the adjusted replacement image for game_c.bmp. ![]() Edited 2026-03-11 18:16 by Martin H. |
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Hi Martin, Thanks for providing that. I tried it, and the screens fit. Do you have tools to smooth out "title_c.bmp" ? It looks like when expanding the original BMP to 320x24 some irregularities where caused. This is especially visible at the M and a in MaxiTrek. ![]() Or can this only be done bys pixelpainting manually ? Volhout |
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![]() The spaceship and planets have been made a little more vivid, and the font has been adjusted. Without straying too far from the original. Edited 2026-03-11 19:24 by Martin H. |
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Hi Harm, I've have tried your MaxiTrek, & it was working OK, once I changed the variable name 'star' as noted above. I'll try it again now with Martin's updated images, this is on a 2350. Regards Kevin. Edited 2026-03-11 20:11 by Bleep |
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All, Now with Martin's new artwork, and fix for the 2350 (was already fixed in MaxiTrek-pico2). Juri Fossaroli would be proud... MaxiTrek-pico_b3.zip Volhout P.S. Thank you Martin, looks great !! P.P.S. In afterthought, this is a good game for a Game*Mite. I may start working on that build now, now all is fresh in my brain. Much harder to pick it up in half a year. Edited 2026-03-11 21:05 by Volhout |
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I tested it and lost spectacularly. However, I converted SPACE to the fire button, as it didn't recognise ALT. Maybe that's because my keyboard runs via Terra Term. The gameplay is smooth and the overall atmosphere is consistent. It's just that I'm not very good at the game. all in all ![]() |
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Thanks for Playing !! Just a cheat: at (4,4) there is a second planet... Originally, the game is not very playable (with only 1 random located planet). Only 60% chance in finding a planet at all. That is why I added the second planet. For debugging it is at fixed location. Maybe I should change it to 2 planets in the galaxy, both at random locations. What about SPACE as second to ALT. Simple change. Will be in beta4 Volhout P.S. this message will self-destruct in 10,9,8,7,6...... Edited 2026-03-11 22:38 by Volhout |
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To match the overall look, I recreated ‘dock.bmp’. So I asked Copilot to suggest an image of a space station à la TOS and then edited and adapted it for Picomite. ![]() Edited 2026-03-12 05:40 by Martin H. |
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Hi Martin, I think the new dock picture looks more polished than the old one. But I think the original nailed better what the game actually means to show - a planet (1 .. not multiple) - a dock. If you look at artwork from StarTrek you get an idea of what this looks like. ![]() I tried to "dither" this already, and in 312x112 it gives bad results. But Maybe AI can theme it better that a simple dither. I will implement you proposal and see how it looks. It is definitely themed right, but shows too many elements for my personal taste. 1 dock, one planet, and maybe some distant stars, maybe one shuttle. That would be my preference. Volhout |
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