' scen/alert.txt - finding 2.8: a shadow is not an enemy.
'
' MISC.S CHECKALERT gives alert 0 for a character with an id of one unless
' the level is twelve, where he is the one you have come to meet.  The port
' had no id test, so the kid treated the shadow on levels 4, 5 and 6 as
' somebody to draw his sword at - and on six that is exactly where the
' running jump the shadow copies has to be made from.
'
' Level 6 screen 1 is the shadow's room.  The blocks between them are open
' air, so the alert reads 1 rather than 2 in the port and the auto-draw does
' not follow from it here; what the test shows is the alert itself, which is
' the thing CHECKALERT decides.

SCEN the shadow on the sixth level raises no alert
AT 6 1 8 1
SWORD 1
SEED 17
RUN ....................
WANT OPPID 1
WANT ALERT 0
WANT DRAWN 0
END

' The control: on the twelfth level he is not exempted, and the alert is
' raised.  It reads 1 rather than 2 because of the two loose floors between
' them on that row, which is what a loose floor does to an alert.
SCEN on the twelfth level he is an enemy
AT 12 15 6 0
TYPE 15 1 0 1
ENTER
SWORD 1
SEED 17
RUN ....
WANT OPPID 1
WANT ALERT NE 0
END
