' scen/crumble.txt - section 3: the ceiling coming in on the thirteenth level.
'
' SUBS.S CRUMBLE:
'     lda level / cmp #13 / bne ]rts
'     lda VisScrn / cmp #23 / beq :1 / cmp #16 / bne ]rts
' and then, for blocks 2 to 7 on the bottom row of the screen ABOVE, each
' loose floor is given a random delay and brought down.  It is the floor
' falling in behind him as he runs for the tower.  The port had none of it.
'
' Screen 16 has screen 1 above it, and screen 1 carries five loose floors on
' its bottom row at columns 2, 3, 5, 6 and 7.

SCEN arriving on screen 16 brings the floor above down
AT 13 16 0 1
SEED 17
WANTBLOCK 1 2 2 11
RUN ..............................................................
WANTBLOCK 1 2 2 0
WANTBLOCK 1 3 2 0
WANTBLOCK 1 7 2 0
END

' The control, in the same breath: screen 17 is not the screen above 16, and
' its two loose floors are left exactly where they were.
SCEN and leaves the other rooms alone
AT 13 16 0 1
SEED 17
RUN ..............................................................
WANTBLOCK 17 2 2 11
WANTBLOCK 17 3 2 11
END

' Screen 23 has screen 17 above it, and those are the two that go then.
SCEN arriving on screen 23 brings down the other pair
AT 13 23 0 1
SEED 17
WANTBLOCK 17 2 2 11
RUN ..............................................................
WANTBLOCK 17 2 2 0
WANTBLOCK 17 3 2 0
END
