' discover_guards.txt - where the levels put their guards.  Prints; asserts
' nothing.
'
' GDTAB reads the level's own guard table.  It says the guard on level 1
' screen 3 stands at block 7 with his x at 170; ask the engine which block he
' is in and it answers 8.  That is not the angle: it is his base, which is his
' drawing anchor plus the thirteen-pixel footmark of the en-garde pose, and
' CTRLSUBS.S GETBASEBLOCK works the same way - BlockTable(170 + 13 - 7) is 8
' in the original too.  ADDGUARD sets CharBlockX from CharX rather than from
' the base when it first puts him down, and the next frame's GETBASEBLOCK
' overwrites it, so the original lands on 8 as well.
'
' Kept because it is the measurement finding 2.5 wants and neither the review
' nor the port had it.
FIND 1 22
GDTAB 1
GDTAB 3
GDTAB 12
