' scen/landing.txt - finding 2.3: who lands how.
'
' CTRL.S hitflr :softland.  A guard, or anyone with his sword out, lands en
' garde.  The shadow always lands softly, however far he has fallen.  And a
' guard does not survive a medium fall where the player only loses a point.
'
' The port sent everyone into softland, which is the player's crouch, and the
' crouch is FightCtrl's business: a guard who dropped a storey lay in it for
' the rest of the game.
'
' Level 1 screen 3 is the guard's room.  The floor is taken out from under
' him where he stands, and the row below given something to land on.  Both
' of columns 7 and 8 go, because his base sits on the boundary between
' them while he stands en garde and crosses it as he falls.

SCEN a guard lands en garde, not in the crouch
AT 1 3 2 1
TYPE 3 7 2 1
TYPE 3 8 2 1
TYPE 3 7 1 0
TYPE 3 8 1 0
SEED 17
RUN ........
WANT OPPPOSN 158
WANT OPPFALL 0
END

' Ten frames, not more: he lands at the right-hand edge of the room and the
' clamp on a guard's x then walks him off it, which is finding 2.13 and a
' separate thing.
SCEN and he gets up again
AT 1 3 2 1
TYPE 3 7 2 1
TYPE 3 8 2 1
TYPE 3 7 1 0
TYPE 3 8 1 0
SEED 17
RUN ..........
WANT OPPPOSN NE 109
WANT OPPID 2
END

' The control: the player unarmed still lands in the crouch, which is what
' softland is for.
SCEN the player still lands in his own crouch
AT 1 1 3 0
X 105
SEED 17
RUN ..v.........
WANT POSN 109
WANT BY 1
WANT ALIVE 1
END
