' scen/level8.txt - finding 1.4: level 8 has no mouse.
'
' Screen 16's top row is
'   0 floor  1 torch  2 floor  3 GATE  4..6 space  7 up-plate  8 floor  9 GATE
' and the plate at column 7 is the one that lifts those gates.  The kid cannot
' reach it: he comes in at the left and the gate at column 3 is shut.
'
' TOPCTRL.S misctimers counts a hundred and fifty frames once the level's way
' out is open and he is in that room, then MISC.S MOUSERESCUE sends a mouse in
' at x 200 running left.  AUTO.S MouseProg turns him round at x 166 - which is
' the plate's own block - and is done with him when he is back at 200.  He
' presses the plate on the way, and that is how the player gets out.
'
' The port had no mouse, no id for one and no timer, so the room was a trap.

SCEN a mouse comes in and presses the plate
AT 8 16 0 0
OPEN 1
SEED 17
RUN ........................................................................................................................................................................................................
WANT MICE 1
WANT PLATES GE 1
WANT OPPID -1
WANT ALIVE 1
END

' The control: he comes because the way out is open and the kid is in that
' room, not merely because the level is the eighth one.
SCEN no mouse while the way out is shut
AT 8 16 0 0
SEED 17
RUN ........................................................................................................................................................................................................
WANT MICE 0
WANT PLATES 0
END

' And it is the eighth level, not any level with a room numbered sixteen.
SCEN and none on another level
AT 12 15 7 0
OPEN 1
SEED 17
RUN ........................................................................................................................................................................................................
WANT MICE 0
END
