' scen/slicer.txt - finding 1.1 of the independent review: a slicer is a
' barrier only while it is shut, and the port made it a permanent wall.
'
' Level 4 screen 12, top row, is
'    0 pillar  1 floor  2 floor  3 SLICER  4 pillar  5 space  6 up-plate
' and the review names this slicer as the one that has to be passed to reach
' the up-plate that opens the gate on screen 14.  He faces left when he is
' put down, so forward is towards lower columns and the slicer is the first
' thing he meets.

SCEN he gets past a slicer that is not shut
AT 4 12 4 0
SEED 17
RUN ..>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
WANT BX LE 2
WANT SCRN 12
WANT ALIVE 1
END

' The other half of the same rule, and the reason the first scenario is not
' satisfied by simply deleting slicers: held shut, the blades are a wall.
' The state to hold it at is printed at the top of every run.
SCEN a slicer held shut is still a wall
AT 4 12 4 0
SEED 17
SPEC 12 3 0 2
RUN ..>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
WANT BX 4
WANT SCRN 12
WANT ALIVE 1
WANT BUMPS GT 0
END
