' scen/turn.txt - section 3: drawing the sword as he turns.
'
' CTRL.S DoTurn:
'     lda gotsword / beq :1
'     lda EnemyAlert / cmp #2 / bcc :1
'     jsr getopdist / bpl :1
'     jsr getdist ;to EOB / cmp #2 / bcc :1
'     lda #2 / sta CharSword ;en garde
'     lda #0 / sta offguard
'     lda #turndraw
'
' Turning with an armed enemy BEHIND him is one move, not two: the sword comes
' out as he comes round.  The port turned first and then drew, which is slower
' and leaves him facing a drawn blade with nothing in his hand.
'
' Level 1 screen 3 is the guard's room and its middle row is floor all the way
' across, so the alert reads a clear 2.  He is put at block 4 facing left, with
' the guard at block 7 behind him.

SCEN turning with an armed enemy behind draws as he turns
AT 1 3 4 1
SWORD 1
SEED 17
RUN ..<.......
WANT DRAWN 2
WANT POSN 170
WANT ALERT 2
END

' The control: with nobody behind him it is an ordinary turn and the sword
' stays where it is.
SCEN with nobody behind him it is an ordinary turn
AT 1 1 5 0
SWORD 1
SEED 17
RUN ..<.......
WANT DRAWN 0
WANT POSN 52
END
