Home
JAQForum Ver 24.01
Log In or Join  
Active Topics
Local Time 08:10 14 Nov 2025 Privacy Policy
Jump to

Notice. New forum software under development. It's going to miss a few functions and look a bit ugly for a while, but I'm working on it full time now as the old forum was too unstable. Couple days, all good. If you notice any issues, please contact me.

Forum Index : Microcontroller and PC projects : Color Maximite 2 Beginner Questions

Author Message
TweakerRay

Senior Member

Joined: 01/08/2020
Location: Germany
Posts: 138
Posted: 08:59pm 01 Aug 2020
Copy link to clipboard 
Print this post

Hi ! I am new to this color maximite 2 and I have a few questions.

I downloaded a bunch of basic programs (the oldschool basic programms suggested from the page) but most of the programms do not work or have errors and I am still a beginner on this so I can not figur out how to correct that.

Also I can't write a "'" on my keyboard if i write a programm...
Also I can't type a "#" does anyone know where I can type a "'" for REM ?
Which key ?

So question 1: Where can I type a " ' " or a "#" ?

I am also missing a library with Color Maximite 2 programms... I have not found them.
It would be cool to have some basic (pun intended) programms to show the basic functions...

So question 2: Where can I find simple Color Maximite 2 Programms that work?

I already started to programm some small beginner stuff to learn this machine.
Maybe this is helpfull for some beginners like me:

My first Programms (Beginner Level)

Color Maximite Test Programms.zip

I also tried the Invader programm or that breakoutgame... but both do not work on my machine... I find it very frustrating to load a lot of programms that do not work.
At the beginning I want to have programms that work and not start with debugging...


I also send the manuals to a printing service , but it needs some time that they arrive... I found that a nice idea (from Atomic Shrimp)

https://www.youtube.com/watch?v=3j_EJEDu7-A


I saw a lot demo programms at the 8bit guy... but I never found where I could download them... do anyone have them ? Like the gauntlet demo etc... or that rotating football... I thought I could read the code of such programms to maybe learn a few things... :-)

Thanks for your time and any usefull help for a beginner on the CMM2.


I hope it was okay to open a new topic here ?

Greets  T.
http://tweakerray.bandcamp.com
 
Herry

Senior Member

Joined: 31/05/2014
Location: Australia
Posts: 261
Posted: 09:18pm 01 Aug 2020
Copy link to clipboard 
Print this post

In answer to # and ', I don't know what keyboard you are using but on my keyboard, # is shift-3 and ' is right next to the ENTER key...
Senior?!  Whatever it says, I'm a complete and utter beginner...
 
twofingers

Guru

Joined: 02/06/2014
Location: Germany
Posts: 1676
Posted: 09:20pm 01 Aug 2020
Copy link to clipboard 
Print this post

  TweakerRay said  
Also I can't write a "'" on my keyboard if i write a programm...
Also I can't type a "#" does anyone know where I can type a "'" for REM ?
Which key ?

So question 1: Where can I type a " ' " or a "#" ?

Hi TweakerRay and welcome!

As a first step, you should check whether you have set up your keyboard correctly:
Option USBKEYBOARD de.

About the programs: The CMM2 is relatively new, but there are already many demo programs that you can download here.

Eg: Lunar Lander and many more, please just check the topics.

Most existing basic programs can be converted with little effort.

Good luck and viel Spaß!

Michael
causality ≠ correlation ≠ coincidence
 
capsikin
Guru

Joined: 30/06/2020
Location: Australia
Posts: 342
Posted: 03:59am 02 Aug 2020
Copy link to clipboard 
Print this post

  TweakerRay said  
I am also missing a library with Color Maximite 2 programms... I have not found them.
It would be cool to have some basic (pun intended) programms to show the basic functions...

So question 2: Where can I find simple Color Maximite 2 Programms that work?

I already started to programm some small beginner stuff to learn this machine.
Maybe this is helpfull for some beginners like me:

My first Programms (Beginner Level)

Color Maximite Test Programms.zip

I also tried the Invader programm or that breakoutgame... but both do not work on my machine... I find it very frustrating to load a lot of programms that do not work.
At the beginning I want to have programms that work and not start with debugging...


I also send the manuals to a printing service , but it needs some time that they arrive... I found that a nice idea (from Atomic Shrimp)

https://www.youtube.com/watch?v=3j_EJEDu7-A


I saw a lot demo programms at the 8bit guy... but I never found where I could download them... do anyone have them ? Like the gauntlet demo etc... or that rotating football... I thought I could read the code of such programms to maybe learn a few things... :-)


For Gauntlet, there's a video here: https://www.youtube.com/watch?v=bNP0xv833EU&feature=youtu.be
that has a link to the code here: https://github.com/mauroxavierneto/gauntlet_cmm2

I found the rotating football code in this thread, but I haven't tried it:

https://www.thebackshed.com/forum/ViewTopic.php?TID=12159&P=1

  Quote  

Thanks for your time and any usefull help for a beginner on the CMM2.


I hope it was okay to open a new topic here ?

Greets  T.


  twofingers said  
About the programs: The CMM2 is relatively new, but there are already many demo programs that you can download here.

Eg: Lunar Lander and many more, please just check the topics.


Yup, they're mostly scattered through the forum.

Lunar lander CMM2 port is in this thread: https://www.thebackshed.com/forum/ViewTopic.php?TID=12303&PID=150642#150642  along with a few variations. It's a bit simpler than the Gauntlet port in case you want to read the code.
Edited 2020-08-02 14:09 by capsikin
 
capsikin
Guru

Joined: 30/06/2020
Location: Australia
Posts: 342
Posted: 04:20am 02 Aug 2020
Copy link to clipboard 
Print this post

  capsikin said  
  TweakerRay said  
I am also missing a library with Color Maximite 2 programms... I have not found them.
It would be cool to have some basic (pun intended) programms to show the basic functions...

So question 2: Where can I find simple Color Maximite 2 Programms that work?

Yup, they're mostly scattered through the forum.


I think we've discussed making a list of them. I put the links from my post onto the fruitoftheshed wiki, along with some others I remembered but didn't have the links.

http://fruitoftheshed.com/Colour%20MaxiMite%202%20(CMM2).Example-games-and-other-programs.ashx
 
mxck
Newbie

Joined: 30/07/2020
Location: New Zealand
Posts: 9
Posted: 05:40am 02 Aug 2020
Copy link to clipboard 
Print this post

Hi,


When creating ASCII based sprites, is there a way to specify the rgb colour-values of the different parts of the sprite in the sprite file itself, or do I have set them using the 8-bit palette after loading them?

I could have sworn I saw a sprite file with them in it somewhere, but I can't find it at the moment.

Cheers,

Mx
 
Turbo46

Guru

Joined: 24/12/2017
Location: Australia
Posts: 1646
Posted: 07:33am 02 Aug 2020
Copy link to clipboard 
Print this post

You can only use the 8 colours for the CMM1 colour scheme. See the manual for that on Geoff's site here. Download the MMBasic Language Manual - down near the bottom.

Bill
Keep safe. Live long and prosper.
 
TweakerRay

Senior Member

Joined: 01/08/2020
Location: Germany
Posts: 138
Posted: 10:07am 02 Aug 2020
Copy link to clipboard 
Print this post

Hi ! Thanks for the reply.
I am using a TEC.BEAN USB GAMIN KEYBOARD (Model No. K903)
I set my Keyboard in the CMM2 to the USBKeyboardoption DE
Still my keys (which I know where they are) are not working on the specific ' symbol
or # symbol...

I checked with US usbkeyboardoption and there i can press ' and # is also there...
it's just not working on the DE setting...

So I guess I have to try a different Keyboard then ? Or wait for an update?

I have downloaded a few programms here from the Forum but they are not working...
at least one of them says something with a pin not reacting or something...
Also some games refer to the SD Card on drive B: and mine is on a: so it's not working either... till I know how to correct that.


What I wanted to say is it would be cool to have all working programms for the CMM2
on the downloadpage of https://geoffg.net/maximite.html#Downloads

So starters can find them easily and do not have to search all topics in a forum...
just an idea to make it easier for starters.

I check out the list you posted. But still some kind of library with working code would be great to have...

Another Question:

I have tried the "option status" and it gives me a "Error Syntax"

Anyone else have that problem ?
Edited 2020-08-02 20:41 by TweakerRay
http://tweakerray.bandcamp.com
 
twofingers

Guru

Joined: 02/06/2014
Location: Germany
Posts: 1676
Posted: 11:04am 02 Aug 2020
Copy link to clipboard 
Print this post

  TweakerRay said  I checked with US usbkeyboardoption and there i can press ' and # is also there...
it's just not working on the DE setting...

So I guess I have to try a different Keyboard then ? Or wait for an update?


Hi TweakerRay,
it seems there are some unusual keyboards. I would try a different keyboard.
I would not expect a update for unusual keyboards ... Peter (matherp) perhaps can help.

Another option - if your CMM2 is close to the PC - is to use TeraTerm. You can then use your PC keyboard with the usual layout.
If you're programming, it's the better option anyway.



  TweakerRay said  I have downloaded a few programms here from the Forum but they are not working...
at least one of them says something with a pin not reacting or something...
Also some games refer to the SD Card on drive B: and mine is on a: so it's not working either... till I know how to correct that.


Maybe programs for the CMM1?


  TweakerRay said  What I wanted to say is it would be cool to have all working programms for the CMM2
on the downloadpage of https://geoffg.net/maximite.html#Downloads

So starters can find them easily and do not have to search all topics in a forum...
just an idea to make it easier for starters.


I wouldn't expect that.


  TweakerRay said  

I check out the list you posted. But still some kind of library with working code would be great to have...


I think some people are working on it.

  TweakerRay said  Another Question:

I have tried the "option status" and it gives me a "Error Syntax"

Anyone else have that problem ?

option status OFF/ON

works for me.

Michael
Edited 2020-08-02 23:37 by twofingers
causality ≠ correlation ≠ coincidence
 
mkopack73
Senior Member

Joined: 03/07/2020
Location: United States
Posts: 261
Posted: 02:08pm 02 Aug 2020
Copy link to clipboard 
Print this post

Also, you might want to go ahead and update the firmware on your unit to 5.05.04 if you haven't already... It fixes a few things, adds a bunch more to the BASIC...

As far as code goes, I have some stuff up on here:  https://github.com/mkopack73/cmm2_tests

Feel free to look at it and use whatever you want from it. I add to it regularly. Just be sure to grab the stdsettings.inc file as most of my programs call into it, so it's required...

For getting started I HIGHLY recommend just making small little test programs (like what I've been doing) to try to understand how to use the various features and commands. Don't try to write a full game right away... Or, take your game idea, break it down into a bunch of smaller capabilities and then write test programs to figure out how to implement enough of those capabilities and then pull them all together.

Also, I find coding on the CMM2 itself ok, but it's MUCH better using MMEdit on Windows and just moving the code over to the CMM2 to test (I'll do small bug fixes from the CMM2's editor directly).
 
fiziwig
Newbie

Joined: 09/07/2020
Location: United States
Posts: 22
Posted: 02:15pm 02 Aug 2020
Copy link to clipboard 
Print this post

FWIW: I downloaded the Gauntlet code yesterday and I can't get it to work. I just get a blank screen and no sound. The wav files can't be played in Windows, so I don't know what kind of files they actually are. They also don't play when I select them with the files command in the CMM2. I did learn a few things looking at the code, however.
 
capsikin
Guru

Joined: 30/06/2020
Location: Australia
Posts: 342
Posted: 02:30pm 02 Aug 2020
Copy link to clipboard 
Print this post

  mkopack73 said  Also, you might want to go ahead and update the firmware on your unit to 5.05.04 if you haven't already... It fixes a few things, adds a bunch more to the BASIC...

As far as code goes, I have some stuff up on here:  https://github.com/mkopack73/cmm2_tests

I was just looking at colorcircles.bas - a nice simple example.
  Quote  
Feel free to look at it and use whatever you want from it. I add to it regularly. Just be sure to grab the stdsettings.inc file as most of my programs call into it, so it's required...


I found 285rushhour.bas needed a change to work for me, maybe because I didn't have your files in the top level directory.
load png "A:Cars/car_"+col$+"_small_"+str$(i), j*70,i*80

changed to
load png "Cars/car_"+col$+"_small_"+str$(i), j*70,i*80

(took out the "A:" part)
  Quote  
For getting started I HIGHLY recommend just making small little test programs (like what I've been doing) to try to understand how to use the various features and commands. Don't try to write a full game right away... Or, take your game idea, break it down into a bunch of smaller capabilities and then write test programs to figure out how to implement enough of those capabilities and then pull them all together.

Also, I find coding on the CMM2 itself ok, but it's MUCH better using MMEdit on Windows and just moving the code over to the CMM2 to test (I'll do small bug fixes from the CMM2's editor directly).
 
capsikin
Guru

Joined: 30/06/2020
Location: Australia
Posts: 342
Posted: 02:54pm 02 Aug 2020
Copy link to clipboard 
Print this post

  fiziwig said  FWIW: I downloaded the Gauntlet code yesterday and I can't get it to work. I just get a blank screen and no sound. The wav files can't be played in Windows, so I don't know what kind of files they actually are. They also don't play when I select them with the files command in the CMM2. I did learn a few things looking at the code, however.


Hmm, game worked for me, wav files played in VLC for me, and on the CMM2. I wonder if you got a different version.
Did you download it from GitHub? I think the version he posted on this forum was for CMM1
 
mkopack73
Senior Member

Joined: 03/07/2020
Location: United States
Posts: 261
Posted: 04:25pm 02 Aug 2020
Copy link to clipboard 
Print this post

  capsikin said  
  mkopack73 said  Also, you might want to go ahead and update the firmware on your unit to 5.05.04 if you haven't already... It fixes a few things, adds a bunch more to the BASIC...

As far as code goes, I have some stuff up on here:  https://github.com/mkopack73/cmm2_tests

I was just looking at colorcircles.bas - a nice simple example.
  Quote  
Feel free to look at it and use whatever you want from it. I add to it regularly. Just be sure to grab the stdsettings.inc file as most of my programs call into it, so it's required...


I found 285rushhour.bas needed a change to work for me, maybe because I didn't have your files in the top level directory.
load png "A:Cars/car_"+col$+"_small_"+str$(i), j*70,i*80

changed to
load png "Cars/car_"+col$+"_small_"+str$(i), j*70,i*80

(took out the "A:" part)
  Quote  
For getting started I HIGHLY recommend just making small little test programs (like what I've been doing) to try to understand how to use the various features and commands. Don't try to write a full game right away... Or, take your game idea, break it down into a bunch of smaller capabilities and then write test programs to figure out how to implement enough of those capabilities and then pull them all together.

Also, I find coding on the CMM2 itself ok, but it's MUCH better using MMEdit on Windows and just moving the code over to the CMM2 to test (I'll do small bug fixes from the CMM2's editor directly).



Colorcirles is straight from the manual, so I can't take any credit for that one...

Yeah 285rushhour is a game I'm working on and it's very much a work in progress. It's my "big project". But it's also meant to show folks how everything can come together.

As soon as the power comes back here in my condo (we lost one phase coming into the building, supposed to be fixed in a few hours) I'm going to test the library of code I've been working on to do high scores in a reusable way. Once that's working properly I'll add it to the repo...
Edited 2020-08-03 02:27 by mkopack73
 
TweakerRay

Senior Member

Joined: 01/08/2020
Location: Germany
Posts: 138
Posted: 06:37pm 02 Aug 2020
Copy link to clipboard 
Print this post

  mkopack73 said  Also, you might want to go ahead and update the firmware on your unit to 5.05.04 if you haven't already... It fixes a few things, adds a bunch more to the BASIC...

As far as code goes, I have some stuff up on here:  https://github.com/mkopack73/cmm2_tests

Feel free to look at it and use whatever you want from it. I add to it regularly. Just be sure to grab the stdsettings.inc file as most of my programs call into it, so it's required...

For getting started I HIGHLY recommend just making small little test programs (like what I've been doing) to try to understand how to use the various features and commands. Don't try to write a full game right away... Or, take your game idea, break it down into a bunch of smaller capabilities and then write test programs to figure out how to implement enough of those capabilities and then pull them all together.

Also, I find coding on the CMM2 itself ok, but it's MUCH better using MMEdit on Windows and just moving the code over to the CMM2 to test (I'll do small bug fixes from the CMM2's editor directly).


Thanks ! I will take a look at that... Yeah I am also doing small programms to test things out ;-)



Here is a writerprogramm I made today... (and a few others)
check out Writer programcode.bas

I did this on the c-64 once and implemented a few extras... I tried to do sound on that but it sounds terrible...
I have to learn how to use maybe mp3 or wav sounds...

I could not resist to do something funny in the box.bas ;-)

Programms by TweakerRay.zip
http://tweakerray.bandcamp.com
 
Print this page


To reply to this topic, you need to log in.

The Back Shed's forum code is written, and hosted, in Australia.
© JAQ Software 2025