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Forum Index : Microcontroller and PC projects : CMM2 demo programs

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TassyJim

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Joined: 07/08/2011
Location: Australia
Posts: 5886
Posted: 04:38am 28 Jul 2020
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This is one I converted a while ago.

Comparing speeds with my PC,
computing Pi to 500 places,
on the PC
Total computation time:   94 mS
Time to format and print: 31 mS at 14:30:49

on the CMM2
Total computation time:   611 mS
Time to format and print: 17 mS at 14:30:27

slower to think but faster to talk...

 ' ported by TassyJim from a post on PureBasic forum  by Jeff88
 ' his comments follow
 '
 ';Many years ago when I used Quickbasic, I came across a program to calc pi.  Of course this has no practical
 ';purpose, but just to fight winter boredom I modified the program (see comments included below) to run
 ';under Purebasic,  now can use 10 digits per word instead of 4. Also added a bit of assembly to avoid calculating
 ';the remainder, this only makes a slight difference since most of time is taken by dividing.
 ';Using threads sped up by a factor of 3.  Note calc atan(1/5) takes about twice as long as atan(1/239).
 ';Programmed by Jeff Wyatt, Highlands Ranch, Colorado (1/2019).
 '
 ';On my Athelon II X4 635  the program can calculate 100,000 digits in about 8 secs with debugging off.
 '
 ';   >>>>>>>>>>>>>>>>>>>>>>>COMPILE With THREAD SAFE BOX CHECKED<<<<<<<<<<<<<<<<<<<<<<<<<<<<
 '
 ';Based upon Machin's (1706) formula: pi/4=arctan(1)=4*arctan(1/5)-arctan(1/239), he did 100 digits by hand
 ';which would take about 8 usec with this program.  Time is prop. to digits^2 so need to use another method
 ';for very large number of digits. Good way to test your computer's integer arithmatic.
 ';See https://www.angio.net/pi/ for further info and searchable listing of pi.
 ';I used it to check that my program worked correctly for the first 2,000,000 digits.
 '
 ';Previous comments from authors 20 years ago
 '
 ';Program To calculate pi, version 4.8
 ';A major rewrite of version 4.2, this uses only two arrays instead of
 ';three, and includes a host of speedups based on a similar C program.
 ';A sampler: all the carries are reserved until the end, the divide and
 ';add routines are combined, two terms are added at a time, and the number
 ';of function calls is minimized. It's a big change for a small gain, since
 ';the compiled version requires 28.6 seconds for 5000 digits on my 486 66 MHz
 ';computer, a 10 gain over version 4.2; like before, it's capable of about
 ';150,000 digits of pi.
 ';
 ';This program has come a long way from version 1.0; thanks are due to
 ';Larry Shultis, Randall Williams, Bob Farrington and Adrian Umpleby.
 ';One final note for speed freaks: this program will run about 6 times faster
 ';if written in C using an optimizing compiler. Likewise, if you can figure
 ';out a way to do integer division and use both the quotient and remainder,
 ';this program can easily be sped up by 25.      -jasonp@isr.umd.edu
 OPTION EXPLICIT
 DIM INTEGER words, big, Digits, DigitsperWord, x, i, quotient
 DIM INTEGER ctime, stime
 
 DigitsperWord=10
 big=1
 FOR i=1 TO DigitsperWord  '1 followed by 10 zeros, note if you use 14 digits/word
   big=big*10              'arctan(1/5) will overflow about digit 64,760
 NEXT                      'when 1.4*digits*big~denom*big >9e18
 
 INPUT "how many digits? ",Digits
 words = Digits / DigitsperWord+2
 DIM INTEGER sum(words + 2),sum1(words+2),sum2(words+2)
 stime = TIMER
 print "Started at "+time$
 '---------------  -4*atan(1/239)
 x = atan239()
 '------------   16*atan(1/5)
 PRINT STR$(TIMER - stime)+"mS so far"
 x = atan51()
 PRINT STR$(TIMER - stime)+"mS so far"
 x = atan52()
 PRINT STR$(TIMER - stime)+"mS so far"
 sum1(2)=sum1(2)-big/5
 FOR x=2 TO words
   sum(x)=sum(x)+sum1(x)+sum2(x)
 NEXT
 
 FOR x = words TO 2 STEP -1                        'finish up
   IF sum(x) < 0   THEN                                'release borrows
     quotient = sum(x) \ big
     sum(x) = sum(x) - (quotient - 1) * big
     sum(x - 1) = sum(x - 1) + quotient - 1
   ENDIF
   IF sum(x) >= big  THEN                              'and carries
     quotient = sum(x) \ big
     sum(x) = sum(x) - quotient * big
     sum(x - 1) = sum(x - 1) + quotient
   ENDIF
 NEXT
 ctime = TIMER - stime
 x = PrintOut()
 
END
 
FUNCTION atan239()                    'arctan(x) = x-x^3/3+x^5/5-x^7 ....
 LOCAL INTEGER mainder, mainder1, mainder2, dividend, denom, temp, firstword, x
 LOCAL INTEGER term(words +2), lastword
 mainder=4
 FOR x = 2 TO words
   dividend = mainder * big              'crunch out 1st term
   term(x) = dividend \ 239
   mainder = dividend - term(x) * 239
   sum2(x) = sum2(x) - term(x)             'subtract as we want -atan(1/239)
 NEXT x
 
 denom=3:firstword=2
 DO                                   'do two more terms, add first, subtract second
   mainder1=0
   mainder2=0
   FOR x = firstword TO words
     temp = term(x)
     dividend = mainder1 * big + temp
     temp = dividend \ 57121
     mainder1 = dividend - temp * 57121
     term(x) = temp
     dividend = mainder2 * big + temp
     temp = dividend \ denom
     mainder2 = dividend - temp * denom
     sum2(x) = sum2(x) + temp
   NEXT
   
   IF term(firstword) = 0 THEN
     firstword = firstword + 1
   ENDIF
   denom = denom + 2
   mainder1 = 0: mainder2 = 0
   
   FOR x = firstword TO words
     temp = term(x)
     dividend = mainder1 * big + temp
     temp = dividend \ 57121
     mainder1 = dividend - temp * 57121
     term(x) = temp
     
     dividend = mainder2 * big + temp
     temp = dividend \ denom
     mainder2 = dividend - temp * denom
     sum2(x) = sum2(x) - temp
   NEXT x
   
   IF term(firstword) = 0 THEN
     firstword = firstword + 1
   ENDIF
   denom = denom + 2
 LOOP UNTIL firstword >=words
END FUNCTION
 '-------------------------------------------------------------------
FUNCTION atan51()                      ' atan(1/5)  one half of calc terms 1/5, 1/9, 1/13 ......
 LOCAL INTEGER mainder, mainder1, mainder2, dividend, denom, temp, firstword, x
 LOCAL INTEGER term(words +2), lastword
 denom = 5: firstword = 1: lastword =3
 sum(1) = 3: term(1) = 3: sum(2) = big/5: term(2) = sum(2)
 DO
   
   mainder1=0
   mainder2=0
   FOR x = firstword TO lastword + 1
     temp = term(x)
     dividend = mainder1 * big + temp
     temp = dividend \ 625                 ' 625 = 5^4
     mainder1 = dividend - temp * 625
     term(x) = temp
     
     dividend = mainder2 * big + temp
     temp = dividend \ denom
     mainder2 = dividend - temp * denom
     sum(x) = sum(x) + temp
   NEXT
   
   FOR x = lastword + 2 TO words
     dividend = mainder2 * big
     temp = dividend \ denom
     mainder2 = dividend - temp * denom
     sum(x) = sum(x) + temp
   NEXT
   IF term(lastword + 1) > 0 AND lastword < words THEN
     lastword = lastword + 1
   ENDIF
   IF term(firstword) = 0 THEN
     firstword = firstword + 1
   ENDIF
   
   denom = denom + 4
 LOOP UNTIL firstword >= words
 
END FUNCTION
 
FUNCTION atan52()             ' atan(1/5)  other half of calc terms 1/3, 1/7, 1/11 ....
 LOCAL INTEGER mainder, mainder1, mainder2, dividend, denom, temp, firstword, x
 LOCAL INTEGER term(words +2), lastword
 denom = 3: firstword = 1: lastword =3
 sum1(1) = 3: term(1) = 3: sum1(2) = big/5: term(2) = sum1(2)
 print "starting atan52()" 'DEBUG
 mainder1=0
 mainder2=0
 FOR x = firstword TO lastword + 1   'term 1/3
   temp = term(x)
   dividend = mainder1 * big + temp
   temp = dividend \ 25
   mainder1 = dividend - temp * 25
   term(x) = temp
   
   dividend = mainder2 * big + temp
   temp = dividend \ denom
   mainder2 = dividend - temp * denom
   sum1(x) = sum1(x) - temp
 NEXT
 print "atan52() step 2" 'DEBUG
 FOR x = lastword + 2 TO words
   dividend = mainder2 * big
   temp = dividend \ denom
   mainder2 = dividend - temp * denom
   sum1(x) = sum1(x) - temp
 NEXT
 IF term(lastword + 1) > 0 AND lastword < words THEN
   lastword = lastword + 1
 ENDIF
 IF term(firstword) = 0 THEN
   firstword = firstword + 1
 ENDIF
 denom = denom + 4
 print "atan52() step 3" 'DEBUG
 DO                                'do the rest
 if firstword mod 100 = 0 then print firstword 'DEBUG
   mainder1 = 0: mainder2 = 0
   FOR x = firstword TO lastword + 1
     temp = term(x)
     dividend = mainder1 * big + temp
     temp = dividend \ 625
     mainder1 = dividend - temp * 625
     term(x) = temp
     
     dividend = mainder2 * big + temp     'eventually this will overflow >9e18
     temp = dividend \ denom
     mainder2 = dividend - temp * denom
     sum1(x) = sum1(x) - temp
   NEXT x
   
   FOR x = lastword + 2 TO words
     dividend = mainder2 * big
     temp = dividend \ denom
     mainder2 = dividend - temp * denom
     sum1(x) = sum1(x) -temp
   NEXT x
   
   IF term(lastword + 1) > 0 AND lastword < words THEN
     lastword = lastword + 1
   ENDIF
   IF term(firstword) = 0 THEN
     firstword = firstword + 1
   ENDIF
   denom = denom + 4
 LOOP UNTIL firstword >= words
END FUNCTION
 
FUNCTION PrintOut()
 LOCAL p$, i AS INTEGER, j AS INTEGER, ptime AS INTEGER
 PRINT ""
 p$="pi = 3."
 i=2
 DO
   FOR j=i TO i+4
     IF j>words THEN
       p$=p$+SPACE$(11)
     ELSE
       p$=p$+STR$(sum(j),10,0,"0")+" "
     ENDIF
   NEXT
   p$=p$+STR$(10*i+30,7)
   PRINT p$
   p$="       "
   i=i+5
 LOOP UNTIL i>=words
 ptime = TIMER - stime - ctime
 PRINT ""
 
 PRINT " Total computation time:   "+STR$(ctime)+" mS"
 PRINT " Time to format and print: "+STR$(ptime)+" mS at "+time$
END FUNCTION


Jim
VK7JH
MMedit   MMBasic Help
 
goc30

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Joined: 12/04/2017
Location: France
Posts: 425
Posted: 02:05am 31 Jul 2020
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hi all

YESSS my CMM2 is working.

i have upgraded my graphical tests for CMM2

test all graphics functions
testgraf.zip

test fonts

test_fonts_cmm2.zip
Edited 2020-07-31 12:06 by goc30
 
capsikin
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Joined: 30/06/2020
Location: Australia
Posts: 341
Posted: 04:45am 03 Aug 2020
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  MauroXavier said  New demoscene for Colour Maximite 2

Soon I will publish a site with all my source codes.


And you did. I think I found the demo code here: https://github.com/mauroxavierneto/psgmini_cmm2
(psgdemo.bas is the file to run)
  Quote  
I hope you enjoy the video!


It was great!
 
MauroXavier
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Joined: 06/03/2016
Location: Brazil
Posts: 303
Posted: 11:35am 03 Aug 2020
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Thanks for your comment, capsikin.

My GitHub repository doesn´t have half of my source codes because I need to fix some of them to not cause rage in the users because there are a LOT OF BUGS  

I have a bad habit to make a lot of experiences thinking about my satisfaction, as programming on CMM2 is a hobby.

With a growing community, I must think about a better code indentation, comments and running with a minimum bug count, then now I guess it's better to fix my sources to a bare minimum quality before hosting them.
 
capsikin
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Posts: 341
Posted: 02:26pm 12 Aug 2020
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  abraxas said  
  thwill said  For kicks-and-giggles I am giving "Lunar" a kick to see if I can can persuade it to run on the CMM2. If anyone thinks I am treading on their toes and would rather I left it as an exercise for them then please let me know.

Tom


Not treading as I'm not doing working on that specific one but my hope is to eventually make a few 80's remakes for the CMM2 starting with a Boulder Dash clone followed by other 80's titles that I have a strong nostalgia for: Jet Pac, MinerWilly series, Montezuma's Revenge and many others. Someone's already done a very usable remake of ManicMiner from what I saw. I'll probably take on Montezuma's Revenge right after I'm done with my Boulder Dash clone.


I could only find Manic Miner for the old CMM, I don't think it's been ported to the CMM2.

Version I found:
https://www.thebackshed.com/forum/ViewTopic.php?TID=11691&PID=140143#140143

I also liked Jet Pac, and Joust (which reminded me of it because of gravity, flying, platforms, and single screen levels)
 
TassyJim

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Joined: 07/08/2011
Location: Australia
Posts: 5886
Posted: 03:29am 21 Aug 2020
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I have updated the display test card program to cater for the ever increasing number of diplay modes.
I have changed things to make it easier to navigate (I hope)

UP/DOWN arrows to change display resolution
LEFT/RIGHT arrows to change colour depth
+- keys to change circle aspect ratio
P to save a BMP image of the screen.
Q to quit

 ' test card for CMM2
 ' TassyJim August 2020
 
 OPTION EXPLICIT
 OPTION DEFAULT NONE
 DIM INTEGER wd, ht, wbox, sh, x, w, n, nn, m, cd, maxMode, keepMode
 DIM FLOAT a, defaultMode
 DIM k$, imgtitle$, fname$, imgRes$
 DIM INTEGER c(8)
 c(0) = RGB(BLACK)
 c(1) = RGB(YELLOW)
 c(2) = RGB(CYAN)
 c(3) = RGB(GREEN)
 c(4) = RGB(MAGENTA)
 c(5) = RGB(RED)
 c(6) = RGB(BLUE)
 c(7) = RGB(WHITE)
 c(8) = RGB(64,64,64)
 
 maxMode = 9
 cd = 8
 a = 1
 defaultMode = MM.INFO(MODE)
 CLS
 
 DO
   IF m = 0 THEN
     MODE 1,8
     CLS
     TEXT 400,100, "Video mode test",cm,5,1
     TEXT 400,180, "Ratio = aspect ratio used in the circle command",cm,1,1
     TEXT 400,220, "Q to quit, P to save page as a BMP",cm,3,1
     TEXT 400,260, "Up Down arrow to change resolution",cm,3,1
     TEXT 400,300, "Left Right arrow to change colour depth",cm,3,1
     TEXT 400,340, "+ - to change circle aspect ratio",cm,3,1
   ELSE
     IF keepmode THEN ' only change resolution if needed
       keepmode = 0
     ELSE
       MODE m,cd
     ENDIF
     wd = MM.HRES : ht = MM.VRES
     nn = INT(wd/80)
     imgtitle$ =" MODE "+STR$(MM.INFO(MODE))+" Ratio "+STR$(a,1,3)+" "
     imgRes$ = " "+STR$(MM.HRES)+" x "+STR$(MM.VRES)+" "
     wbox = wd / 8
     PAGE WRITE 1 ' no flicker during write
     CLS
     ' primary colours
     FOR x = 0 TO 7
       BOX x*wbox,ht/4,wbox,ht/2,0,c(x), c(x)
     NEXT x
     ' full gradient for each primary colour and greyscale
     FOR x = 0 TO wd-1
       sh = 255*x/wd
       
       LINE x,0,x,ht/12,1,RGB(sh,0,0)
       LINE x,ht/12,x,ht/6,1,RGB(0,sh,0)
       LINE x,ht/6,x,ht/4,1,RGB(0,0,sh)
       
       LINE x,ht*9/12,x,ht*10/12,1,RGB(0,sh,sh)
       LINE x,ht*10/12,x,ht*11/12,1,RGB(sh,0,sh)
       LINE x,ht*11/12,x,ht,1,RGB(sh,sh,0)
       
       LINE x,ht/2,x,ht*3/4,1,RGB(sh,sh,sh) ' greyscale
     NEXT x
     ' circle to check aspect ratio
     CIRCLE wd/2,ht/2, ht*15/32,3,a,c(7)
     sh = 0
     x = wd/2 - 55*nn/2
     ' black white bars to check monitor bandwidth
     FOR w = 10 TO 1 STEP -1
       FOR n = 1 TO nn
         sh = 255 - sh
         LINE x,ht*3/8,x,ht*5/8,w,RGB(sh,sh,sh)
         x = x + w
       NEXT n
     NEXT w
     ' white and red border to check that image fits on monitor
     BOX 0,0,wd,ht,3,c(7)
     BOX 1,1,wd-2,ht-2,1,c(5)
     ' title
     IF wd > 600 THEN
       TEXT wd/2,ht/2, imgtitle$,cm,4,1
       TEXT wd/2,ht/2+25, imgRes$,cm,4,1
     ELSE
       TEXT wd/2,ht/2, imgtitle$,cm,1,1
       TEXT wd/2,ht/2+25, imgRes$,cm,1,1
     ENDIF
     ' show the new image
     PAGE COPY 1 TO 0 ,B
   ENDIF
   ' wait for keypress
   DO
     k$ = INKEY$
   LOOP UNTIL k$<>""
   '
   SELECT CASE k$
     CASE "Q","q"
       EXIT DO
     CASE "P","p"
       fname$ = MID$(imgtitle$,2)+".bmp"
       TIMER = 0
       SAVE IMAGE fname$
       PAGE WRITE 0
       TEXT wd/2,ht/2,"Saved as "+fname$+" in "+STR$(TIMER/1000,3,2)+" Sec" ,cm,1,1
       DO
         k$ = INKEY$
       LOOP UNTIL k$<>""
     CASE CHR$(128) ' up arrow
       m = m - 1
       IF m < 1 THEN m = maxMode
     CASE CHR$(129) ' down arrow
       m = m + 1
       IF m > maxMode THEN m = 1
     CASE CHR$(131) ' right arrow res up
       cd = cd + 4
       IF cd > 16 THEN cd = 8
       IF m = 9 AND cd = 12 THEN cd = 16 ' skip 12 bit for mode 9
     CASE CHR$(130) ' left arrow  res down
       cd = cd - 4
       IF cd < 8 THEN cd = 16
       IF m = 9 AND cd = 12 THEN cd = 8 ' skip 12 bit for mode 9
     CASE "+" ' ratio plus
       IF a < 1.4 THEN a = a + 0.01
       keepmode = 1
     CASE "-" ' ratio minus
       IF a > 0.75 THEN a = a - 0.01
       keepmode = 1
     CASE ELSE ' same as down arrow
       m = m + 1
       IF m > maxMode THEN m = 1
   END SELECT
 LOOP
 setmode defaultMode ' restore original mode before ending program
 PAGE WRITE 0
 CLS
 
END
 
SUB setmode dotMode AS FLOAT
 LOCAL INTEGER mm, md
 ' use float returned by mm.info(mode) to set MODE
 mm = INT(dotmode)
 md = (dotmode - mm)*100
 IF md > 20 THEN md = md/10
 MODE mm, md
END SUB
 


Jim
VK7JH
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thwill

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Joined: 16/09/2019
Location: United Kingdom
Posts: 3834
Posted: 09:14am 02 Sep 2020
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Jim,

Do you think (or want) your test card program to be included on the "Welcome Tape" ?

Best wishes,

Tom
Game*Mite, CMM2 Welcome Tape, Creaky old text adventures
 
Sasquatch

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Joined: 08/05/2020
Location: United States
Posts: 296
Posted: 02:06pm 02 Sep 2020
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Let me do some work on the Mandelbrot, I plan to make it interactive so you can pan and zoom using the Keyboard or Nunchuk.

What about VegiPete's excellent Falfus2 puzzle game?

https://www.thebackshed.com/forum/ViewTopic.php?TID=12248&PID=148788#148788
-Carl
 
TassyJim

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Posted: 09:27pm 02 Sep 2020
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  thwill said  Jim,

Do you think (or want) your test card program to be included on the "Welcome Tape" ?

Best wishes,

Tom


OK by me.
But change the maxModes to 10 first.

Jim
VK7JH
MMedit   MMBasic Help
 
HellbentHorse
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Joined: 08/07/2020
Location: Australia
Posts: 55
Posted: 08:42pm 05 Sep 2020
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I am super new to the world of BASIC but had fun doing this on DOS MMBasic whilst I finish my CMM2 kit   :

10 PRINT CHR$(47+(INT(RND()*2)*45)); : GOTO 10


Hopefully one day I shall be at the same level as you MMBasic wizards.
Edited 2020-09-06 06:43 by HellbentHorse
 
mclout999
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Posts: 430
Posted: 09:37pm 06 Sep 2020
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  HellbentHorse said  I am super new to the world of BASIC but had fun doing this on DOS MMBasic whilst I finish my CMM2 kit   :

10 PRINT CHR$(47+(INT(RND()*2)*45)); : GOTO 10


Hopefully one day I shall be at the same level as you MMBasic wizards.


This is an adaptation of the 8bit Guys favorite 1 line programs of the C64, Nice.  I want to know if there are any fonts that have the \/ characters that go the whole-cell top to bottom like the C64's dose so there are not breaks in the sudo maze?  If not maybe I can make a custom font and load it.  I tried all the built in fonts on each of the 10 screens resolutions. Screen 1 and font 1 work the best so that is good but still a gape at every intersection.
 
vegipete

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Posted: 10:58pm 06 Sep 2020
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Try this:
font 8

do : print CHR$(48+(INT(RND*2))); : pause 25 : loop

DefineFont #8
 03301010
 02000100 08000400 20001000 80004000 00020001 00080004 00200010 00800040
 00400080 00100020 00040008 00010002 40008000 10002000 04000800 01000200
 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
End DefineFont

It's not a one liner anymore but it performs as required.

Adjust the pause as required. Without it, it's way too fast.
Visit Vegipete's *Mite Library for cool programs.
 
HellbentHorse
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Joined: 08/07/2020
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Posted: 12:25am 07 Sep 2020
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  mclout999 said  
This is an adaptation of the 8bit Guys favorite 1 line programs of the C64, Nice.  I want to know if there are any fonts that have the \/ characters that go the whole-cell top to bottom like the C64's dose so there are not breaks in the sudo maze?  If not maybe I can make a custom font and load it.  I tried all the built in fonts on each of the 10 screens resolutions. Screen 1 and font 1 work the best so that is good but still a gape at every intersection.


This was my only bug bear only using MMBasic on DOS at present, no support for custom fonts but it was on my to do list to revisit once I get to programming on my actual CMM2. Shouldn't be long now, just need to finish putting in the resistors and doing a final joints check.
 
TassyJim

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Posted: 03:23am 07 Sep 2020
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  mclout999 said    I want to know if there are any fonts that have the \/ characters that go the whole-cell top to bottom like the C64's dose so there are not breaks in the sudo maze?  If not maybe I can make a custom font and load it.  I tried all the built in fonts on each of the 10 screens resolutions. Screen 1 and font 1 work the best so that is good but still a gape at every intersection.


The standard fonts deliberately have blank rows to have somewhere for the underline to go and make them readable.
If you want 'full' fonts, you will have to roll your own.

Jim
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mclout999
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Posted: 03:44am 07 Sep 2020
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  TassyJim said  
  mclout999 said    I want to know if there are any fonts that have the \/ characters that go the whole-cell top to bottom like the C64's dose so there are not breaks in the sudo maze?  If not maybe I can make a custom font and load it.  I tried all the built in fonts on each of the 10 screens resolutions. Screen 1 and font 1 work the best so that is good but still a gape at every intersection.


The standard fonts deliberately have blank rows to have somewhere for the underline to go and make them readable.
If you want 'full' fonts, you will have to roll your own.

Jim


Good info, thanks.  That does make sense.  Now I get to figure out how to do custom fonts.  Would it be kosher to just copy, say font 1 and edit the two characters I want? If that is not cool then can you just make a 2 character font? I think I saw a program that had just a few characters in the define area.  

EDIT:  I did not see the response above. People here are so fast to help and that is why this has been one of the best projects I have ever seen.  That and the amazing work by the developers that are shockingly fast at implementing tweaks and imaginative improvements.  Thanks all.
Edited 2020-09-07 13:48 by mclout999
 
mclout999
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Posted: 03:52am 07 Sep 2020
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  vegipete said  Try this:
font 8

do : print CHR$(48+(INT(RND*2))); : pause 25 : loop

DefineFont #8
 03301010
 02000100 08000400 20001000 80004000 00020001 00080004 00200010 00800040
 00400080 00100020 00040008 00010002 40008000 10002000 04000800 01000200
 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
End DefineFont

It's not a one liner anymore but it performs as required.

Adjust the pause as required. Without it, it's way too fast.


Nice, here I was thinking I would have to learn how to do this and Now I know how.  Awsome.  Thanks.  I do still need to figure out how defineFont works but now I have an example.  I tried it and it works in all modes.  Very nice.
Edited 2020-09-07 14:27 by mclout999
 
TassyJim

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Posted: 10:08pm 19 Sep 2020
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Updated test card program to include the new modes 10,11 and 12

colourBars.zip

edited with small update to show max page number in each mode

Jim
Edited 2020-09-20 10:39 by TassyJim
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